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Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Metsfanmax wrote:Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Metsfanmax wrote:I too am guessing that Lack went for the easiest solution to code rather than the most objectively fair one. That being said, you could just shuffle all your troops to one player during the last round, now that you know about it.
Crazyirishman wrote:that sucks, but the vast majority of team games dont even go over 20 rounds unless its on das schloss, so I dont think it will be too much of a problem
L M S wrote:Its all good. It appears I just missed that part....doesnt mean I like it.
Evil Semp wrote:Hey guys
I see all these complaints about how it is decided and I can't argue with you. Why not start a suggestion rather than just complain about it?
ljex wrote:Evil Semp wrote:Hey guys
I see all these complaints about how it is decided and I can't argue with you. Why not start a suggestion rather than just complain about it?
we have all seen how successful making a suggestion is...why bother is the better question imo
L M S wrote:ljex wrote:Evil Semp wrote:Hey guys
I see all these complaints about how it is decided and I can't argue with you. Why not start a suggestion rather than just complain about it?
we have all seen how successful making a suggestion is...why bother is the better question imo
Just a couple of notes:
-I realized the error was mine after MM pointed out the rules. (and made a public note of it)
-By and large the reason for my post was to bring it to players attention so they didn't make the same mistake I had made.
-I do think it is a ridiculous way to decide the winning TEAM in a team game.
-The suggestions forum is a shitting mess, full of nonsense and besides, I wanted some feedback and a discussion on the matter before hand...just to make sure my thoughts on the matter were not sideways due to the fact I had just lost a game.
-Why not just move this to suggestions instead of belittling its intent?
Evil Semp wrote:L M S wrote:ljex wrote:Evil Semp wrote:Hey guys
I see all these complaints about how it is decided and I can't argue with you. Why not start a suggestion rather than just complain about it?
we have all seen how successful making a suggestion is...why bother is the better question imo
Just a couple of notes:
-I realized the error was mine after MM pointed out the rules. (and made a public note of it)
-By and large the reason for my post was to bring it to players attention so they didn't make the same mistake I had made.
-I do think it is a ridiculous way to decide the winning TEAM in a team game.
-The suggestions forum is a shitting mess, full of nonsense and besides, I wanted some feedback and a discussion on the matter before hand...just to make sure my thoughts on the matter were not sideways due to the fact I had just lost a game.
-Why not just move this to suggestions instead of belittling its intent?
I was not questioning you and I don't disagree. I wasn't belittling its intent but if you want it changed it would have a better chance in suggestions. I didn't move it because I can't move threads unless they are in C&A.
nebsmith wrote:I think it could make for some interesting gameplay, everyone forting to and dropping on one team-mate and attacking the strongest members of other teams, also the blocking of fort lines between team-mates.
It adds another level to the planning needed to win.
Robinette wrote:nebsmith wrote:I think it could make for some interesting gameplay, everyone forting to and dropping on one team-mate and attacking the strongest members of other teams, also the blocking of fort lines between team-mates.
It adds another level to the planning needed to win.
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i don't know much about team games, that is for sure...
But i am Shocked, SHOCKED I SAY,
that there has been only 1 comment recognizing the positive side of this...
the opportunity for an interesting game play,
combined with the extra level of strategy required to win the end-game.
Why not embrace it?
as nebsmith said "everyone forting to and dropping on one team-mate and attacking the strongest members of other teams, also the blocking of fort lines between team-mates".
Robinette wrote:nebsmith wrote:I think it could make for some interesting gameplay, everyone forting to and dropping on one team-mate and attacking the strongest members of other teams, also the blocking of fort lines between team-mates.
It adds another level to the planning needed to win.
![]()
![]()
![]()
i don't know much about team games, that is for sure...
But i am Shocked, SHOCKED I SAY,
that there has been only 1 comment recognizing the positive side of this...
the opportunity for an interesting game play,
combined with the extra level of strategy required to win the end-game.
Why not embrace it?
as nebsmith said "everyone forting to and dropping on one team-mate and attacking the strongest members of other teams, also the blocking of fort lines between team-mates".
Dibbler wrote:I will admit this new knowledge means I won't play many games with round limits in the team format. I don't think this is the best way to decide the victory.
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