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moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
Wolffystyle wrote:I'd like to add even more strategy; please allow me.
14) Attacking with a spiked die will provide the attacker with his/her best outcome. When you roll dice with pointy spikes protruding, you have a much greater probability (43.3%) of defeating your opponent. Most of these defeats (79.4%) come in the form of scaring your opponent shitless followed by the forfeiting phrase; "I quit if I must play with someone who carries pointy dice in their pockets." 20.5% of the increase in winning likelihood results from rolling the pointy dice into your opponent's eyeball. Your opponent will no longer be able to see the board well and this will increase your odds of winning. The final .1% increase results from increased profits to pointy-dice manufacturers and wholesalers which leads to greater movements of commerce which leads to US politicians use of less political capital to push bills and use of more political capital to help you win your game.
78). Roll with 27 dice instead of 3. The odds will be more greatly in your favor if you roll 27 attacking dice instead of 3. I don't need to verify this with mathematical proof, just accept it as law.
122). Throw your attacking dice at your opponent's face. See rule 14, section 2. (use in conjunction with rules 14 AND 78 for best outcomes!)
414). Do not eat Italian hoagies while rolling your dice. You will be drawn into your sandwich and may forget about rolling entirely. Also, if you do remember to roll, the sandwich's oil may cause you to roll erratically.
anonymus wrote:I'm sorry but that's just stupid.. In the conclution the best odds for winning would be taking a single terr with an attacking force of say 600 if the goal is just to win..
Attacking 3v2 is suicide as it will leave you 1v2 if you fail.. And don't forget defending dice gets the edge in the case of a draw..
Going 3v1 can be done but makes no big sence unless you will drop your opponent from 12 to 11, 15 to 14 or similar case (or clearing a key area making it safe)
4v3 is not great odds but dropping 1's on 3 of your regions adjacent to a 3 makes 2+2+2 2v2 rolls and makes some sense in case you need a card early in game (as opposed dropping 3 ona 3 getting 1 3v2+ 1 2v2 roll in case of fail)
Anyhow I don't know if I make sense with this I just felt your conclution attacking 1's with a lot of troops rather than 2's with Only some troops is a truism and really not much help to anyone reading your analysis.. If you want to see odds of a string of attacks to succed either download assume odds or crack out the old pen and paper and do the math..
(me I used to use assultodds but now go by experience/guts unless important game but I'm sure farang or cof would crack out the calculator (or guts/experience in normal games before making a move..) as would chuuuk or similar players before sweeping the board in a feudal game..
Conclution; I agree with OP that given the choose attack small stacks with big stacks, however I disagree with OP on the point where this article would actually help anyone..
Kindest regards
/
Timminz wrote:When given only two options: attack, or be attacked, it is always best to attack as long as you have at least 4 troops.
Elmo9199 wrote:Timminz wrote:When given only two options: attack, or be attacked, it is always best to attack as long as you have at least 4 troops.
That really depends on the situation, whether its getting a card or staying alive,
Elmo9199 wrote:Timminz wrote:When given only two options: attack, or be attacked, it is always best to attack as long as you have at least 4 troops.
That really depends on the situation, whether its getting a card or staying alive,
I agree with Timminz, even to stay alive, it's better to attack (of course as long you have at least 4 troops).
Take a look at this example : You has only 1 region with 2 troops and your only neighbor has 3 troops (he failed to take you out in the last turn). Now is your turn and you can drop 3 troops. You know the neighbor will attack you in the next turn and he can add 5 more troops (because he has more regions). What would you do, attack him or only drop? And 1 addition : behind the region with 3 troops he has only 1's.
Elmo9199 wrote:I agree with Timminz, even to stay alive, it's better to attack (of course as long you have at least 4 troops).
Take a look at this example : You has only 1 region with 2 troops and your only neighbor has 3 troops (he failed to take you out in the last turn). Now is your turn and you can drop 3 troops. You know the neighbor will attack you in the next turn and he can add 5 more troops (because he has more regions). What would you do, attack him or only drop? And 1 addition : behind the region with 3 troops he has only 1's.
Hmm.... now that you put it that way, what if YOU lose the attack, you'd be screwed. If you don't attack, there's still a chance you will survive (like 10%, but theres a chance).Plus, in games, there is no "Post- war" effort , so you cant just screw with him at the end, cause it wont matter. I'd rather defend.
But, attacking all the way to the 1's may keep me alive, but more often than not, that is not the case.
Geger wrote:
Correct, the chance to eliminated would be bigger if the attack failed. But the chance to fail is only 33,58%. What if you win or split. Let's do a little math. We can use this http://gamesbyemail.com/Games/Gambit/BattleOdds as a tool :
Drop Only
Next turn : enemy has 8 troops (7 troops to attack) and we have 5. The chance being killed is 73,64%. Or we can say the chance being survive is 26,36% (more than you tought)
Attack as long we have at least 4 troops
a)Attack fails. Chance = 33,58%. Next turn enemy has 8 troops, we have 3. The chance being killed : 90,99%. Also total : 30,55%
b)1st attack draws, 2nd attack fails. Chance = 29,26% * 33,58% = 9,83%. Next turn enemy has 7 troops, we have 2. The chance being killed : 93,40%. Also total : 9,18%
c)1st and 2nd attack draw. Chance = 29,26% * 29,26% = 8,56%. Next turn enemy has 6 troops, we have 3. The chance being killed : 76,94%. Also total : 6,59%
d)1st attack draws, 2nd attack wins >> capture the region, split the troops to 2,2. Chance = 29,26% * 37,17% = 10,88%. Enemy has now 5 troops to attack these 2 regions. The chance being killed : 51,24%. Also total : 5,57%
e)1st attack wins, 2nd and 3rd attack fail. Chance = 37,17% * 34,03% * 34,03% = 4,30%. Next turn enemy has 6 troops, we have 3 (like case c). The chance being killed : 76,94%. Also total : 3,31%
f)1st attack wins, 2nd attack fails. 3rd attack wins >> capture the region, split the troops to 2,2. Chance = 37,17% * 34,03% * 65,97% = 8,34%. Enemy has now 5 troops to attack these 2 regions (like case d). The chance being killed : 51,24%. Also total : 4,28%
g)1st and 2nd attack win >> capture the region, split the troops to 2,3. Chance : 37,17% * 65,97% = 24,52%. Here the chance being killed only 38,27%. Also total : 9,38%
Those are all possibilities. And we can add all together and become the chance being killed = 68,86%. Or the chance to survive is 31,14%. See, 5% better than drop only.
CMIIW with my calculation
Note : this case we can find in 1vs1 doodle earth no spoils
Drop only is only good in the case like this, if we have more than 1 neighbor.
Elmo9199 wrote:First off all, i don't get the math, but i get the fact its better to attack that to defend.
Second, I do remember that in TIES, the defenders win. Did you put that into account?
Timminz wrote:When given only two options: attack, or be attacked, it is always best to attack as long as you have at least 4 troops.
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