Is there any existing script/tool for auto assult to let auto assult to stop when opponent's stack is down to certain number ?
If yes, please come with an url, will be greatly appreciated...
hard.
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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:Don't think there is one at the moment, but I remember seeing something similar in suggestions.
Special Assaults
Auto-Assault[x]. If theCTRLkey is held while auto-assaulting, then a prompt will appear allowing you to enter the minimum number of troops to leave on the assaulting territory (to be sure that the number of troops does not go below the number entered, assaults will stop if the remaining troops reaches the number entered plus one). This assault is slower than a regular auto-assault because each assault must be executedindivdually--but it is faster than doing it manually. Works in conjunction with Auto-Advance.
Auto-Advance. If theALTkey is held while auto-assaulting, then all remaining troops on the assaulting territory will be automatically advanced to the conquered territory. Works in conjunction with Auto-Assault[x].
rdsrds2120 wrote:Joodoo wrote:Don't think there is one at the moment, but I remember seeing something similar in suggestions.
There is a function in the Script for Clickable Maps which has a feature like this, though from my experience it's sometimes buggy. However, I use Google Chrome instead of Firefox, so maybe it'll end up working for you
.
Here's a link to Clickable Maps: viewtopic.php?f=527&t=104488#p2360822
Once installed, you can access the user guide, and read:Special Assaults
Auto-Assault[x]. If theCTRLkey is held while auto-assaulting, then a prompt will appear allowing you to enter the minimum number of troops to leave on the assaulting territory (to be sure that the number of troops does not go below the number entered, assaults will stop if the remaining troops reaches the number entered plus one). This assault is slower than a regular auto-assault because each assault must be executedindivdually--but it is faster than doing it manually. Works in conjunction with Auto-Advance.
Auto-Advance. If theALTkey is held while auto-assaulting, then all remaining troops on the assaulting territory will be automatically advanced to the conquered territory. Works in conjunction with Auto-Assault[x].
If you don't have the script already, it makes playing a lot quicker and more convenient once you've set it up correctly! Good luck!
-rd
rdsrds2120 wrote:Joodoo wrote:Don't think there is one at the moment, but I remember seeing something similar in suggestions.
There is a function in the Script for Clickable Maps which has a feature like this, though from my experience it's sometimes buggy. However, I use Google Chrome instead of Firefox, so maybe it'll end up working for you
.
Here's a link to Clickable Maps: viewtopic.php?f=527&t=104488#p2360822
Once installed, you can access the user guide, and read:Special Assaults
Auto-Assault[x]. If theCTRLkey is held while auto-assaulting, then a prompt will appear allowing you to enter the minimum number of troops to leave on the assaulting territory (to be sure that the number of troops does not go below the number entered, assaults will stop if the remaining troops reaches the number entered plus one). This assault is slower than a regular auto-assault because each assault must be executedindivdually--but it is faster than doing it manually. Works in conjunction with Auto-Advance.
Auto-Advance. If theALTkey is held while auto-assaulting, then all remaining troops on the assaulting territory will be automatically advanced to the conquered territory. Works in conjunction with Auto-Assault[x].
If you don't have the script already, it makes playing a lot quicker and more convenient once you've set it up correctly! Good luck!
-rd
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