anonymus wrote:Joodoo wrote:The "Pro-High Rank" View:
Compared to team games, it is very difficult to master certain maps (ex.Stalingrad) by playing non-team games on it, unless you encounter a situation where the game stalemates and a significant flexibility in tactics is needed to win.* A possible explanation to this is the fact that a player is limited to a one-dimensional view of the map unless they play many times on it, but they could be discouraged when they lose too many points from playing on that map. If you play a lot of team games on that map with your clanmates, you will be able to learn the map better, because as "multiple brains are better than one", you and your teammates are able to see different mechanics to manipulate on the said map to your team's goals and weigh the advantages/disadvantages better. Also, casual team games allow clanmates to practice playing with each other without having to worry about winning/losing a clan war. The experience garnered is valuable in future clan wars.
* Ehh, what?! The problem with 1v1 is not that you cant understand the map, but that drop and starting plays a very big part.. But even seeing that i have no problem joining public games on waterloo or stalingrad as i know if i go first i will win 90% and if i go 2nd i still have an ok chanse if A) the other player gets bad dice round1 B)the other player makes a mistake in play or forts..
I join these games agains equal-ranks and 1-2 ranks under and i can still maintain rank playing 1v1 (mixed out with teamgames ofcourse).
Other maps where i know my tactic is good enough to go +points agains anyone (usually conquest-maps since drop does not come into play as much as in "normal" maps) i can start 1v1 WW2 poland foggy or feudal foggy games and have an advantage against anyone since i know the maps very well (on feudal there are a 20-something players who are specialists and on ww2 poland maybe 5-10 as of now who play 1v1).
But to come back to what you said its just expressed wrong and i do not belive it. The reason is like dako said, less luck and before all less advantage for the team going 1st compared to the player going 1st in a 1v1 where you SHOULD win unless dice (luck) is bad first rounds..
Teamgames can also be good to minimize your pointsloss if you do like some of the highest ranks on the site and team up with 3 low-ranks to even out the points and then simply tell them what to do..
i think this is a better explanation and i dont feel people should be discouraged to play 1v1 due to that you cant understand the map as well as in teamgames..
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I didn't say that playing team games is the only way to properly learn a map. By saying team games are easier for map learning I'm implying that it's less risky.
However, not a lot of high rankers are willing to risk hosting public 1vs1 game.