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Is auto attack screwed Up and not realistic

 
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Dice

Postby Soloman on Sun Apr 01, 2007 9:11 pm

I have readthousand times how you do not notice when the dice are in you favor but I know that the laws of probability do not support a lot of these circumstances to lose 21 against 6 and not kill 1 of the opponents die is unheard of and there is not a way any \one can tell me that it was randomly occurred something has to be done about auto attack sometimes it works but most times it seems and more frequently now it does not reflect any real odds
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Postby pancakemix on Sun Apr 01, 2007 9:33 pm

The simple solution is not to use auto attack.
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Postby Soloman on Sun Apr 01, 2007 10:09 pm

still it would be nice to be able to use because it can take forever
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Postby Hologram on Sun Apr 01, 2007 10:26 pm

pancakemix wrote:The simple solution is not to use auto attack.
Indeed. And if you complain that you lose the edge on your freestyle games, the next simple solution is to stop playing freestyle.
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Re: Dice

Postby Spockers on Sun Apr 01, 2007 10:47 pm

Soloman wrote:I have readthousand times how you do not notice when the dice are in you favor but I know that the laws of probability do not support a lot of these circumstances to lose 21 against 6 and not kill 1 of the opponents die is unheard of and there is not a way any \one can tell me that it was randomly occurred something has to be done about auto attack sometimes it works but most times it seems and more frequently now it does not reflect any real odds


get the dice analyzer

it all works out
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Postby Nikolai on Mon Apr 02, 2007 1:11 am

I suggest posting here:
http://www.conquerclub.com/forum/viewto ... ht=#294048
It may be what you're looking for. And for the record, the dice are fair.
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Postby risk master2000 on Tue Apr 03, 2007 8:12 am

I lost 11 against 3 on 1 of mygames and there has been a bunch of times that stupid crap happens.
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Postby Guilty_Biscuit on Tue Apr 03, 2007 8:20 am

the dice are fine - that's why it happens. If it didn't happen the dice wouldn't be random.
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Re: Dice

Postby DavSav on Tue Apr 03, 2007 8:29 am

Soloman wrote:I have readthousand times how you do not notice when the dice are in you favor but I know that the laws of probability do not support a lot of these circumstances to lose 21 against 6 and not kill 1 of the opponents die is unheard of and there is not a way any \one can tell me that it was randomly occurred something has to be done about auto attack sometimes it works but most times it seems and more frequently now it does not reflect any real odds


I don't think auto attack is any worse than ordinary attack, but I never use it unless I am going for a kill and will go all the way no matter what. My dice stinks with or without auto attack, so if I lose 20-10 it is just another normal day for me
Wrong? You mean like........morally?
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Postby CreepyUncleAndy on Tue Apr 03, 2007 8:37 am

Yes, I concur, the dice are no more unfair than the dice one physically rolls in a tabletop game of Risk.

If you wanna fix auto-attack, auto-attack should attack until you loose half your attacking armies, then stop, giving you the chance to auto-attack some more (until you loose half of your remaining armies).
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Postby samuelanonymous on Tue Apr 03, 2007 8:43 am

i seriously think the dice is rigged. what are the chances of getting 3 triple 1s in a row and the other guy rolling 3 double 6s in a row? and that happens at least once in every game i play.
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Postby spinwizard on Tue Apr 03, 2007 8:45 am

i beat 5 with only 2 armys left on the countary, sure u get vey bad rolls but u get some class 1ns 2!
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Postby Spockers on Tue Apr 03, 2007 8:55 am

samuelanonymous wrote:i seriously think the dice is rigged.



Then you're a moron. Everyone who thinks the dice are rigged need to STFU
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Postby tahitiwahini on Tue Apr 03, 2007 9:24 am

samuelanonymous wrote:i seriously think the dice is rigged. what are the chances of getting 3 triple 1s in a row and the other guy rolling 3 double 6s in a row? and that happens at least once in every game i play.


If I understand the question correctly, you're asking what are the chances of throwing this sequence of dice:

111 66 111 66 111 66

The answer is:

1 / (6^15) = 2.13E-12,

which is a little better than twice every one trillion rolls.

So if you're seeing this happen at least once in every game, you are throwing a lot of dice. Seriously, I hope you're making a lot of use of auto-attack! No wonder CC slows down sometimes.

Throwing that sequence of dice is a rare event, but then throwing this sequence of dice is an equally rare event:

152 35 316 63 421 24

In fact any specific sequence of 15 throws of the dice has exactly the same probability of occurring: 1 / (6^15) = 2.13E-12

Each throw of the dice is independent from every other throw of the dice. That is, the fact that you just threw a 6, doesn't make it any less likely or any more likely that the next throw will be a 6.

Of course, a bad beat doesn't have to look like:
111 66 111 66 111 66

The attacker loses 6 armies in such a series of attacks, while the defender loses none.

Exactly the same outcome occurs from this sequence of dice too:
152 35 316 63 421 24

The attacker loses 6 armies and the defender loses none.
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Postby WNxCryptic on Tue Apr 03, 2007 9:35 am

The simple fact is that the dice-rolling is really not that complicated of a script, its simply random number generation.

This number generation seeds off of some incalculable variable that the computer either generates or fetches upon reach request of the dice roll. Which means that it is vaguely possible that the dice rolls aren't as perfectly random as they might be; unfortunately they're as close as they're ever going to be.

Plus the fact that both you and your opponent's rolls are seeding off this same incalculable variable means neither of you have a distinct advantage, other than the number of attacking / defending armies.
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Postby tahitiwahini on Tue Apr 03, 2007 9:57 am

WNxCryptic wrote:The simple fact is that the dice-rolling is really not that complicated of a script, its simply random number generation.

This number generation seeds off of some incalculable variable that the computer either generates or fetches upon reach request of the dice roll. Which means that it is vaguely possible that the dice rolls aren't as perfectly random as they might be; unfortunately they're as close as they're ever going to be.

Plus the fact that both you and your opponent's rolls are seeding off this same incalculable variable means neither of you have a distinct advantage, other than the number of attacking / defending armies.


What you say is true. The details of the service CC uses can be found here:
http://random.org/randomness/

Probably what happens is that for each attack the required number of dice throws are obtained in a block from the page of random numbers. By the time you make your next attack the required number of dice throws are obtained from a different place on the page of random numbers or perhaps even a different page of random numbers because interspersed among your individual attacks are all the other attacks that are occurring contemporaneously in all the other games going on at CC.

So it's really hard to come up with a conspiracy theory that would explain how the dice could be rigged unless the underlying data from random.org is faulty. Random.org guards against this possibility by doing realtime analysis on the random numbers it is producing. You can read more about that here: http://random.org/analysis/

So you are correct when you say that the dice may not be random but they're as close as we're going to get and for all practical purposes they can be considered perfectly random.
Cheers,
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Postby CreepyUncleAndy on Tue Apr 03, 2007 11:18 am

One thing I've noticed about the dice.... If I get hosed on a roll, and then roll again right away, I usually get hosed again. However, if I pause for a few seconds before hitting the Attack button again, I have better luck. I think the script is partially time-based the way it picks numbers from the hash.
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Postby rluzinski on Tue Apr 03, 2007 1:08 pm

People are insane. They barely bat an eye when they beat a guy 8-0 when rolling but if it happens to them, "OMG, the dice are rigged, this is bullshit!!"

Blah blah. I hate the randomness of dice as well but I realize it's inherent to any dice game, not a result of bad programing.
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Postby HabsNot on Tue Apr 03, 2007 1:54 pm

I made an inquiry about the dice a while back and basically after playing a largewr amount of games now and seeing the way the dice fall, it really is random but sometimes frusterating. What I've done lately is when I see a bad string of rolls, I stop attacking immediately. In early games I clung to the "I'll start winning these rolls eventually", but that just doesn't work unless you have high troop numbers (40 on 30 etc.). With low troop numbers 10-4, 15-8, you really have to weigh the odds. If you lose 3 doubles in a row, it has worked in my favour to stop attacking. On the same token, when I've seen the string of wins coming, I ride it. Radnomness does even out int he long run, you just have to play enough and sample a large enough size of troops to see it balance out. That and the fact that Risk-like rolling rules are inherently in the favour of the defense to beginw ith since ties go to the defender. It isn't fixed...it is just streaky from time to time. Gotta be patient and be smart about cutting your losses.
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Postby GrazingCattle on Tue Apr 03, 2007 1:58 pm

Finally! A thread about nonrandom dice. A great break from the dug threads!

I have found the dice to be fair, and cruel at the same time. Everyone wins and loses games they were on the ropes in and had in the bag. It is that which makes the site SO addictive!

Never give up, Never surrender! - can some one tell me what that is from?
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Postby WNxCryptic on Tue Apr 03, 2007 2:02 pm

Uh, Duh!

Galaxy Quest!

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Postby GrazingCattle on Tue Apr 03, 2007 2:14 pm

OH god! *buries head in hands*

It has been lodged in my mind for years now! I saw that movie once when it first came out, and that got stuck!

To know that life motto came from that movie is a little upsetting. I have used it SO many times!

LOL :lol:
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