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liamrisksmart wrote:so does this mean with the manual deploy at the start of a game, army on army, you should always let the opponent take the attack?
liamrisksmart wrote:Attacker: three dice; Defender: two dice:
Attacker wins both: 2890 out of 7776 (37.17 %)
Defender wins both: 2275 out of 7776 (29.26 %)
Both win one: 2611 out of 7776 (33.58 %)
liamrisksmart wrote:oh yeah sorry.
liamrisksmart wrote:oh yeah sorry was what i ment but ot distracted while writing it. so would all you regulars try to live by that rule in general or do uz just take em as they come? i only played a few but they seem pretty split down the middle in my games -attackers/defenders.
HighlanderAttack wrote:whatever you do--just don't auto attack
ManBungalow wrote:liamrisksmart wrote:Attacker: three dice; Defender: two dice:
Attacker wins both: 2890 out of 7776 (37.17 %)
Defender wins both: 2275 out of 7776 (29.26 %)
Both win one: 2611 out of 7776 (33.58 %)
This is what makes the difference when large stacks clash. In those situations, you want to be the aggressor.
SirSebstar wrote:liamrisksmart wrote:oh yeah sorry was what i ment but ot distracted while writing it. so would all you regulars try to live by that rule in general or do uz just take em as they come? i only played a few but they seem pretty split down the middle in my games -attackers/defenders.
You should have your eyes examined as well as your math skills. In a 4-2 situation there is a difference of 8% tot he advantage of the attacker. That equates to throwing 7776 times 4x2 and you will see approximately 615 more dice going your way. That means having a stack of 7164-8391 where the attacker would win...
You keeping track of all the dice and seeing less the 8 % as near equal, yes that sounds about right, except for larger stacks, and large is not 100... Also note, it has to do with probability, so you CAN and WILL loose 8391-7164 with all hands last and not a single army destroyed... if you throw enough dice...
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