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OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry
SirSebstar wrote:KoE_Sirius wrote:SirSebstar wrote:KoE_Sirius wrote:...........
So when in Rome we do as the Romans do.
This does not in anyway make it right.
Actuallty .. it does make it right, and not only right but proper. At least thats what the saying is meant to convey
No that's not what its meant to convey at all.Its means you should always try something even tho it seems different to the norm..It does not make it right or proper.As Ray Liotta Says to Joe Pesci in Good FellowsYou are a funny guy lol
eh no,, at least, its not complete..
Now it is not really wise to trusty on the wisdom of the interweb, but it really is not originally about that you should try something different.
"It is polite, and possibly also advantageous, to abide by the customs of a society when one is a visitor."
http://www.phrases.org.uk/meanings/when ... ns-do.html
The statement refers also to the social mores (rules), keeping to social rules is right and if that is so, it does make it right.
and also I think freestyle sucks and should be changed
SIDI wrote:OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry
I agree that truce breaking can be part of the game but I think you can make truces and win without breaking your agreement. For example on a classic map, two people could agree to a San Paulo and Dakar truce, with a 2-turn notice for attack. Either player could win by eventually going through Reykjavik/Montreal or Magdan/Anchorage without giving a two turn notice and without "breaking" the truce. This scenario would be more relevant in a fog game where you might be worried about breaking San Paulo/Dakar and opening a huge stack.
So you don't have to break truces. It seems like your philosophy and game style prefers breaking them. I'll try to stop crying.
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