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Re: breaking truces

Postby OverDoseD on Thu Jan 27, 2011 2:52 am

i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry
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Re: breaking truces

Postby SIDI on Thu Jan 27, 2011 1:13 pm

OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry


I agree that truce breaking can be part of the game but I think you can make truces and win without breaking your agreement. For example on a classic map, two people could agree to a San Paulo and Dakar truce, with a 2-turn notice for attack. Either player could win by eventually going through Reykjavik/Montreal or Magdan/Anchorage without giving a two turn notice and without "breaking" the truce. This scenario would be more relevant in a fog game where you might be worried about breaking San Paulo/Dakar and opening a huge stack.

So you don't have to break truces. It seems like your philosophy and game style prefers breaking them. I'll try to stop crying. :-({|=
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Re: breaking truces

Postby KoE_Sirius on Thu Jan 27, 2011 1:31 pm

SirSebstar wrote:
KoE_Sirius wrote:
SirSebstar wrote:
KoE_Sirius wrote:...........
So when in Rome we do as the Romans do.
This does not in anyway make it right.

Actuallty .. it does make it right, and not only right but proper. At least thats what the saying is meant to convey

No that's not what its meant to convey at all.Its means you should always try something even tho it seems different to the norm..It does not make it right or proper.As Ray Liotta Says to Joe Pesci in Good Fellows
You are a funny guy lol


eh no,, at least, its not complete..
Now it is not really wise to trusty on the wisdom of the interweb, but it really is not originally about that you should try something different.
"It is polite, and possibly also advantageous, to abide by the customs of a society when one is a visitor."
http://www.phrases.org.uk/meanings/when ... ns-do.html
The statement refers also to the social mores (rules), keeping to social rules is right and if that is so, it does make it right.

and also I think freestyle sucks and should be changed

Ok I didn't do a google search on it and match it with what I think to be true.We can all do that,because its open to interpretation.
The way and context in which I used the proverb made perfect sense.
You are just argumentative.
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Re: breaking truces

Postby OverDoseD on Fri Jan 28, 2011 6:43 am

SIDI wrote:
OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry


I agree that truce breaking can be part of the game but I think you can make truces and win without breaking your agreement. For example on a classic map, two people could agree to a San Paulo and Dakar truce, with a 2-turn notice for attack. Either player could win by eventually going through Reykjavik/Montreal or Magdan/Anchorage without giving a two turn notice and without "breaking" the truce. This scenario would be more relevant in a fog game where you might be worried about breaking San Paulo/Dakar and opening a huge stack.

So you don't have to break truces. It seems like your philosophy and game style prefers breaking them. I'll try to stop crying. :-({|=


Actually i agree with you on a 2-turn or 3-turn notice for attack, it seems like a much better way to make alliances, in the few CC games i've played, i've broken an alliance, and someone has broken on me, but im not too bothered by this, its the game, but i think from now on ill stick to a border region truce, and as you suggested 2-turn notice for attack, thanks for the imput
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Re: breaking truces

Postby tkr4lf on Fri Jan 28, 2011 1:50 pm

Yes, the best way to make a truce is to be as descriptive as possible regarding the specifics of the truce. Say from this region to this regions, or this bonus to this bonus, and for how many rounds, open to re-evaluation, or a two or three- round warning of breaking the truce. This way nobody is offended or caught off gaurd when somebody breaks the truce, because it will have to be broken eventually the other way at some point.
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Re: breaking truces

Postby CptJMoney on Fri Jan 28, 2011 5:55 pm

I don't make truces. Truces are made to be broken.
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Re: breaking truces

Postby inferno1989 on Sat Jan 29, 2011 8:40 pm

The best way to make truces is to say how many turns you want the truce to last for. After that, you can attack each other as much as you want.
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Re: breaking truces

Postby MichelSableheart on Mon Jan 31, 2011 2:33 am

I find myself agreeing with Mr. Changsa. I try to come to some level of understanding with my opponents, without resorting to formal truces. It's the best way to handle the possibility of a changing game situation, IMO.
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