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drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
lackattack wrote:Terminator Deadbeats
The loophole is finally closed. When players are auto-kicked in a terminator game their armies remain on the map, and you can still get points (and cards) from them if you eliminate the deadbeat before the game is over.
lackattack wrote:Terminator Improved
Deadbeats in terminator games now lose points to the game winner if they are not terminated before the game is won. This is consistent with other game types, and solves the problem of players intentionally deadbeating to avoid losing points.
Night Strike wrote:Alright, found the proof:
Original Change:
Subject: [17-Feb-2007] Assassin games and server upgradelackattack wrote:Terminator Deadbeats
The loophole is finally closed. When players are auto-kicked in a terminator game their armies remain on the map, and you can still get points (and cards) from them if you eliminate the deadbeat before the game is over.
Newest Update:
Subject: [23-Oct-2007] Fog of warlackattack wrote:Terminator Improved
Deadbeats in terminator games now lose points to the game winner if they are not terminated before the game is won. This is consistent with other game types, and solves the problem of players intentionally deadbeating to avoid losing points.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:So if someone terminates them before game is won then they get the points.
anonymus wrote:ok what about thisone..
say you win a term feudal by holding all castles.. do you still get the points for whatever players are left?
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