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Mutt09 wrote:But if a player holds a fortified continent and no one dares to tuch him, then it really blows! LOL
Kegdragon wrote:I have a question/comments maybe someone can explain,
How many missed turns does it take for one to get booted? and why does troop accumulatin continue? Players seem to get rewarded by this process, and to be honest it seems like it's being done on purpose.
My game is 219231 and my opponent just got 3 rounds worth for Oceania plus territories. Needless to say it's a losing battle, but I'm wondering if there are others who consider this unfair...
Thanks for any replies!
Thimble wrote:always attack the guy who misses turns. he doesn't get the troop/continent bonuses multiplied if he doesn't have the troops/continents.
plus, even if he had them on the first missed turn, the application still doesn't give him any credit for them if he's lost them.
tahitiwahini wrote:Thimble wrote:always attack the guy who misses turns. he doesn't get the troop/continent bonuses multiplied if he doesn't have the troops/continents.
plus, even if he had them on the first missed turn, the application still doesn't give him any credit for them if he's lost them.
Very good idea. All other things being equal, it's always a good idea to attack the player who misses his turn, because by attacking that player you are really getting a bigger benefit beyond that which you would get from attacking a normal (non-turn missing) player. It's like getting a force multiplier bonus.
This is especially true if you can eliminate the guy who misses his turns, because then all those potentially doubled armies just disappear.
Plus it's just good for the pace of the game to get rid of someone who chronically misses turns.
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