i think the pacts/alliances in ffa make CC more realistic.

the pacts are typically underhanded and cheap, but i think that their availability keeps each player poised and on the lookout for foul play- the way that multilateral combat should be

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max is gr8 wrote:ALL alliances find themselves to my ignore list
The idea of standard is everyman for themselves
RobinJ wrote:^
Alliances are a part of the game and, in my opinion add interest to it. However, with good players, alliances aren't needed because they know when to attack the leader and not to fight eachother.
Also, we have to remember what max's rank is! (No offence meant by this)
Sharky wrote:In almost every game you play there is an alliance. Most of the time they are just known.. for example if the one player is holding south america and northamerica, your holding oceania a little africa and asia and the last dude has europe. I would not attack europe knowing i need him to be able to put up a fight against north america until i can get some more position on the board.
That's when i laugh when some people go off the handle and go crazy when a couple of players will attack only them for a round. It's the way i have been playing risk for over 30 years.
Molacole wrote:To actually go forth and form an alliance is cheap.
Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
max is gr8 wrote:ALL alliances find themselves to my ignore list
The idea of standard is everyman for themselves
tahitiwahini wrote:Molacole wrote:To actually go forth and form an alliance is cheap.
The first paragra from the Conquer Club Home Page (http://www.conquerclub.com/public.php?page=home):Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
That's the first paragraph someone sees when they first visit Conquer Club. Maybe it's just me, but it seems to encourage alliances in the bolded part. Indeed it would appear to the typical reader that they are an integral part of the game, along with grabbing continents and eliminating opoonents.
I must be misreading it though, because so many clearly believe that alliances are evil, unsportsmanlike, unneeded, and cheap.
It seems a shame that we are being urged to be evil, unsportsmanlike, and cheap in the very first statement made by the site.
On the other hand, maybe the people who dislike alliances are mistaken.
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Maybe they dislike alliances because they aren't very good at them. Maybe they dislike alliances because as highly ranked player they dislike anything that disturbs the orderly progression of lambs to the slaughter. Maybe they dislike alliances because they prefer that their tactical skill and long experience playing the same map be the only determinant of who wins the game.
Who knows? I've never seen a response from the anti-alliance forces to the words quoted above. I invite anyone to do so.
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