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You've gotta fix the deadbeat rules!

Postby HoustonNutt on Tue Feb 13, 2007 5:06 pm

Eddy and I have lost (at least) two games because one person deadbeated his first three turns and his partner benefited from getting all the extra armies. If a person is kicked out, even in a doubles or triples game, his armies should go neutral. That would punish the deadbeat's team and not the teams playing against him.

Or, an even better thought, just make it so that you can select a minimum rank when setting up your games. It's rare that Sgts deadbeat.

Effin' noobs.
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Postby AAFitz on Tue Feb 13, 2007 5:08 pm

yeah, in trips it can be tough if one or two deadbeats....ive only lost one in trips that way and one in doubles, but it is a painful way to die
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Postby HoustonNutt on Tue Feb 13, 2007 5:09 pm

It's especially frustrating on a large map. All of the sudden, the guy who remains has 50 or 70 freakin' armies. Great. If you are playing no cards, might as well kiss your ass goodbye.
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Postby wcaclimbing on Tue Feb 13, 2007 5:36 pm

hiding team games from new recruits is currently pending, i think.
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Postby kclborat on Tue Feb 13, 2007 7:45 pm

i dont think so. not allowing new recruits to play doubles or trips? i thought that got shot down. and btw i hate to lose that way too.
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Postby Kyle Trite on Tue Feb 13, 2007 7:49 pm

How could deadbeating be a stragey. (sp)
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Postby wcaclimbing on Tue Feb 13, 2007 7:49 pm

lacks to-do list wrote:Gameplay




Army Color Alteration

Choose Army Color At Start

Game Log 2.0

Game Finder - Tick Boxes

More Game Types

No Points For New Recruit Deadbeats

Random Map Button

Terminator Deadbeats

Varying Turn Time Limits

War Fog

Team games hidden from New Recruits


team games hidden is on the todo list.
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Postby hendy on Tue Feb 13, 2007 8:02 pm

lol I love watching 1 player deadbeat in a world 2.0 team game :lol:
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Postby cjoe on Wed Feb 14, 2007 1:44 am

What's "war fog"?
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Postby Dr. Jim on Wed Feb 14, 2007 12:28 pm

The stratagy behind deadbeating is actually sound:
If you skip two turns, then when you finally take your third turn you get three times the armies, but you get them all at once, a huge advantage. This is especially true if your defenses can outlast your skipped turns.
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Postby HoustonNutt on Wed Feb 14, 2007 1:13 pm

Well Dr. Jim, I was referring to people deadbeating completely out of a game. The issue of getting your missed armies is a whole other creature (and another one that I think should be addressed). Lack's to-do list should read more like:

Get dice that don't suck
Fix the deadbeat rules
Address gameplay options
Ban hendy
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Postby RobinJ on Wed Feb 14, 2007 2:18 pm

I don't really agree - I've never found this to be to anyone's advantage. I think it is as fair a way as possible to keep the games even. AND please stop complaining about the dice - they're always going to be cruel and we will just have to face that. Apparently they come from a totally random number generator anyway
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Postby pitbull 993 on Wed Feb 14, 2007 2:53 pm

I think the missed turn muliplyer thing should be stopped because like Dr. Jim said it is an advantage. I also think that you should be able to kick deadbeats off your team . I mean in a couple of my games, ive had teammates who started off with great positioning that just deadbeat out and i lose the game. I Agree with Houston about the list except ban hendy, who ive never had a problem with. Jamie on the other hand......
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Postby Nous-irons on Wed Feb 14, 2007 4:12 pm

HoustonNutt wrote:It's especially frustrating on a large map. All of the sudden, the guy who remains has 50 or 70 freakin' armies. Great. If you are playing no cards, might as well kiss your ass goodbye.


WTH are you talking about? The deadbeat team still has a disadvantage.

The only reason only don't like it because you were complacent during gameplay and thought you could ignore the inactive opponent, and suddenly you realise you might have to account for his armies again.

You realise that the other team - especially if it's a card game, is at a disadvantage because they can get one less card per turn, compared to the other teams that would get 2 or 3.
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