khazalid wrote:alliances are for noobs. a good player will know when not to attack, it doesnt need to be argued over
For once, i agree with you
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khazalid wrote:alliances are for noobs. a good player will know when not to attack, it doesnt need to be argued over
This way, as in real war, person making an alliance has to take into consideration a possibility that their ally is a traitor (of course, feedbacks give you a general idea about your ally so this isn't such a big problem).
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