Conquer Club

Age of Merchents questions

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Age of Merchents questions

Postby Titus Pullo on Sun Mar 02, 2008 6:46 pm

Just started playing here and have a few questions about the Age of Merchents map.

It looks like there is no continent bonus given out, is that correct?

It says you get a bonus for delivering a resource pair to a trading post. How does one go about delivering a pair once they have them? Is it automatic as long as you have both the pair and a trading post connected?
If it is automatic, then do you automatically get the higher delivery bonus (for an off site trading post) or must you do something special?

Do you have to deliver the pair at the beginning or the end of your turn?

Any tips for the map that may not be obvious to an experienced risk player but a new player to the map?
Corporal 1st Class Titus Pullo
 
Posts: 6
Joined: Thu Feb 28, 2008 5:26 pm

Postby RobinJ on Sun Mar 02, 2008 6:53 pm

Ok, in short, once you hold a trading pair plus a market and/or factory you get a bonus and that's all there is to it. You don't actively have to do anything else. I'm not a huge fan (I'd rather have continents) but it can be fun
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby owenshooter on Sun Mar 02, 2008 7:12 pm

RobinJ wrote:Ok, in short, once you hold a trading pair plus a market and/or factory you get a bonus and that's all there is to it.


not true... if you hold a port where you hold the pair, and a port on another area with a market that you own, you get a bonus for transporting to that other market. and for the guy with the question, you get the bonus at the start of the turn.-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Sergeant owenshooter
 
Posts: 13274
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Postby MOBAJOBG on Mon Mar 03, 2008 9:04 am

1. A resource pair and market on the same land mass yields +1 army.

2. A resource pair and a port on the same land mass while on another different land mass a port and market yields +2 armies.

3. Pirate Cove and for every port held yields +1 army each.
User avatar
Major MOBAJOBG
 
Posts: 748
Joined: Thu Dec 14, 2006 12:18 am


Return to Conquer Club Discussion

Who is online

Users browsing this forum: omitsniveling