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What's the Maximum Possible Bonus?

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Postby wcaclimbing on Wed Jan 30, 2008 8:31 pm

DiM wrote:hecter is right and if he takes all the remaining terits except 1 he gets to 465 troops per turn


My game disagrees:

2008-01-30 20:28:19 - wcaclimbing deployed 450 armies on Ghyr

Took every country except for the sanctuary and i left Bin for my opponent to stay on.

where do the extra 15 come from? i only got 450...
http://www.conquerclub.com/game.php?game=1705672

EDIT: lol... ever seen 1851 armies on sanctuary before? that game makes me laugh :lol:

EDIT2: game over. Sanctuary raped :lol:
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Postby DiM on Thu Jan 31, 2008 12:23 pm

wcaclimbing wrote:
DiM wrote:hecter is right and if he takes all the remaining terits except 1 he gets to 465 troops per turn


My game disagrees:

2008-01-30 20:28:19 - wcaclimbing deployed 450 armies on Ghyr

Took every country except for the sanctuary and i left Bin for my opponent to stay on.

where do the extra 15 come from? i only got 450...
http://www.conquerclub.com/game.php?game=1705672

EDIT: lol... ever seen 1851 armies on sanctuary before? that game makes me laugh :lol:

EDIT2: game over. Sanctuary raped :lol:


actually you are partially right.

total bonus is 468 (it seems i forgot something when i calculated. probably a castle.

so it's like this.
92 terits = 30 troops
continent bonus = 420
autodeployed bonuses = 18

total = 468
but you get to deploy just 450 since each castle gets 3 armies autodeployed.
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Postby wcaclimbing on Thu Jan 31, 2008 4:33 pm

DiM wrote:
wcaclimbing wrote:
DiM wrote:hecter is right and if he takes all the remaining terits except 1 he gets to 465 troops per turn


My game disagrees:

2008-01-30 20:28:19 - wcaclimbing deployed 450 armies on Ghyr

Took every country except for the sanctuary and i left Bin for my opponent to stay on.

where do the extra 15 come from? i only got 450...
http://www.conquerclub.com/game.php?game=1705672

EDIT: lol... ever seen 1851 armies on sanctuary before? that game makes me laugh :lol:

EDIT2: game over. Sanctuary raped :lol:


actually you are partially right.

total bonus is 468 (it seems i forgot something when i calculated. probably a castle.

so it's like this.
92 terits = 30 troops
continent bonus = 420
autodeployed bonuses = 18

total = 468
but you get to deploy just 450 since each castle gets 3 armies autodeployed.


oh... so the 468 includes the count for the autos. ok then.
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Postby Itrade on Thu Jan 31, 2008 8:32 pm

That's amazing, thanks. I don't care much for autodeploys, so we'll say that the maximum deployable amount of armies for AoM: Magic without cards is 450.

Now we just have to wait for someone to make a map with even bigger bonuses! :lol:
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Postby Mr_Adams on Mon Feb 11, 2008 9:04 pm

YAY, OLD THREAD REVIVAL! (this means post in a thread that hasn't been used in over 10 days for reasons excluding locks)

DiM is about to increase the max deploy per turn with the final map in the AoM trilogy. added like 8 terrs, each worth +1 per turn. that's another 11 possible. or maybe I read the legend wrong... :shock:
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Postby DiM on Tue Feb 12, 2008 2:43 am

i haven't calculated the bonus for the final chapter. not sure what will be since i did modify almost every bonus.

castles will now give 4 instead of 3 resources will give +2 for each so +4 for a pair. but we no longer have the village bonus. but we do have an extra starting location so now the multiplier factor increases. plus we have the extra terits and the bonuses for blood waters, but the extra terits mean nothing since the terit # bonus was taken out. but we have the continental bonus. hmm. lots of changes so little time to calculate.
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