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decoulombe wrote:This must be one of those posts that spurred away from the mother topic entitled “the dice, quit kidding yourselves and open your eyes”
decoulombe wrote:This must be one of those posts that spurred away from the mother topic entitled “the dice, quit kidding yourselves and open your eyes” located in the Q and A at http://www.conquerclub.com/forum/viewtopic.php?t=41808. One thing that drives me crazy is how many people complain about the dice, and yet no one offers a better solution. Sheeese
Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.
As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.
Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.
As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
Blitzaholic wrote:Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.
As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.
i retired from singles escalating games if that helps you and so did DiM and others cause of the dice, at least in teams, your parnter can balance it out if you roll horrible
AAFitz wrote:Dice, Dice, Dice
Ive thrown more of you
Than Ive eaten rice
Sometimes your rotten
Sometimes your nice
Though always your random
And Id say it thrice
If I could make you better...
Id pay any price
Vyk wrote:This is what is ruining this game.
FreeMan10 wrote:However, since each roll pulls a set of 5 (fairly) randomly generated numbers that's not influenced by the previous set, I really don't see where the big issue is. Each time you roll a real set of dice, you're getting 5 randomly generated numbers that are not influenced by the previous set.
Vyk wrote:What I'm trying to say is that the dice should be random, not based on past rolls. How it is set up currently evens out the %s between the dice, so each person is rolling the correct %s to be considered random by 'chance'. This then becomes 'chance' vs 'chance' and is therefor not random. The dice rolls should be random each roll, this will eliminate the streak factor... I know what I want to say, I'm not sure If I'm getting it across or not.
Past rolls should not influence rolls to come. This is what is ruining this game.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
mandalorian2298 wrote:(google is complicated to use, I know)
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