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MISSED TURNS?!? AAAHHH!!!!!

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MISSED TURNS?!? AAAHHH!!!!!

Postby Quicksigns on Thu Jan 03, 2008 6:29 pm

OK, I am fed up with players missing turns and then coming back and getting doubled armies. If you miss a turn, you should get NOTHING. No compensation, no armies, no nothing. That would put a stop to all this kind of mess going on. Now I will step down off the box and let someone else tell me why they should get the extra armies for being a deadbeat.
Last edited by Quicksigns on Thu Jan 03, 2008 7:08 pm, edited 1 time in total.
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Postby oVo on Thu Jan 03, 2008 7:03 pm

Deadbeats don't get any armies and missing turns can be fatal. I'm in a game where two players have missed their go and both been exterminated.
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Postby Gilligan on Thu Jan 03, 2008 7:11 pm

oVo wrote:Deadbeats don't get any armies and missing turns can be fatal. I'm in a game where two players have missed their go and both been exterminated.


Then you should take your turns.

Not you directly. Deadbeats :wink:
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Postby wacicha on Thu Jan 03, 2008 7:11 pm

I can not and will not tell you that it is right or wrong. But I play accordingly. Anyone can play risk Or even CC Games if everyone is there. But the anticipation of is he coming back does he do this always or sometimes. It gives another dimension to the game. It takes a better player to work out the strategy of What moves to make depending on what I think will be done next.

I was Player 698 in this community of ours and boy did we have deadbeats then. I remember a few games where all deadbeated and you got no points for winning it. The way it is now is 100% better than what it was.

To say it will not change is not true for it has. And the only way it can change is by letting the powers that be know how you feel.

But not only do they want to know the problem they want to know the solution. Every change that has come about has been by a player who has worked out a better solution.

So if you have a better solution then go to suggestion forum and do the paperwork for a better solution.
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Postby Bean_ on Thu Jan 03, 2008 7:19 pm

wacicha wrote:I can not and will not tell you that it is right or wrong. But I play accordingly. Anyone can play risk Or even CC Games if everyone is there. But the anticipation of is he coming back does he do this always or sometimes. It gives another dimension to the game. It takes a better player to work out the strategy of What moves to make depending on what I think will be done next.

I was Player 698 in this community of ours and boy did we have deadbeats then. I remember a few games where all deadbeated and you got no points for winning it. The way it is now is 100% better than what it was.

To say it will not change is not true for it has. And the only way it can change is by letting the powers that be know how you feel.

But not only do they want to know the problem they want to know the solution. Every change that has come about has been by a player who has worked out a better solution.

So if you have a better solution then go to suggestion forum and do the paperwork for a better solution.


From a purist approach, I disagree that this added dimension is a good thing, because it distorts the game. E.g., "pyro might come back and drop 9 anywhere on the board and break all our continents, should we play for him to deadbeat out? Yeah, he's got 500 games going on and he's only playing the games where he's partners with ucabears. Let's quickly eliminate the others instead." Such considerations really IMO shouldn't be part of the game.

As a practical matter, though, what can you do? The situation with CC is different from OTB (suppose OTB, someone can throw a tantrum and mess up all the pieces). I think the recent change to drop the standard number and have deferred armies is an excellent, excellent change. There is no advantage given to the turn misser, but the penalty is not so steep as to affect game mechanics (because he still ends up getting those armies).
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Postby wacicha on Thu Jan 03, 2008 7:32 pm

Bean_
From a purist approach
Since this is not risk but based on risk I do not view it from a purist's view. I know that alot of our players are kid's they play from school, libraries, and sometimes from even home. They are addicted but they can not control their lives. They get grounded get taken on vacations do not get driven to the library. Basically they play this game for the fun but still have to answer to the adult in there life. So work with them. Help them even volunteer to take there turns in other games(not the ones you are in of course) I have worked with a few watching there accounts when they are gone. They do not trust us adults to much, we seem to yell at them way to much.

ps that is a great book series as your avatar
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Postby Quicksigns on Fri Jan 04, 2008 4:53 pm

I have to admit that I needed to blow off some steam when I started this thread. You make a good point about the ones that can't control their circumstances and have to miss a turn every now and then. I guess I should put my money where my mouth is and volunteer to help out. :oops:
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Postby wacicha on Fri Jan 04, 2008 6:26 pm

Quicksigns wrote:I have to admit that I needed to blow off some steam when I started this thread. You make a good point about the ones that can't control their circumstances and have to miss a turn every now and then. I guess I should put my money where my mouth is and volunteer to help out. :oops:


Sir, It takes alot to admit what you did. That in itself earns my respect.
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Postby StiffMittens on Thu Jan 17, 2008 1:06 am

I do see the point of making allowances for those who can't always control when they have access to a computer with an internet connection (I have benefited from deferred armies once and I was glad of it at the time). But, I also think that the deferred armies feature should be a game option (one that I personally wouldn't play with) like fog of war (which I will never play with again ;-} ). It could be added to both the game finder and the start a game forms as an opt out widget (i.e. deferred armies are on by default unless you explicitly opt out of that feature via a single checkbox - or maybe a pair of radio buttons that has the deferred feature enabled by default).

How difficult would that be to implement?
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Postby oVo on Thu Jan 17, 2008 2:13 am

I definitely prefer the deferred option over the multiplier at the start of a turn.
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Postby tryagain on Thu Jan 17, 2008 2:49 am

Since the new rules came in deferring the army placement of the missed go reinforcements, i have not had a single instance of this semi-dubious behaviour in any of my games. In the past, it was very common. Few would admit they were doing it to gain advantage, but I'm sure it's happening less often now it is less advantageous to miss a turn and then come back from the dead.
Other solutions I can think of are random placement or you get half. I haven't thought these through though.
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Postby flexmaster33 on Thu Jan 17, 2008 4:07 am

Yes, I find that missed turns often do more harm than good...not always though and in those cases it can be frustrating. The new rules for delayed deployment have helped tip the balance a bit more in favor of taking turns.
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