Has anyone calculated the odds of 3 dice vs. two with tieing winning. I'm curious. Last time I tried I think I got that a defender was likely to win 55% of the time.
What do you guys think?
Moderator: Community Team
jaseleo wrote:Looks good in theory sully but on this site its 16% as per dice analyser stats for all players
God255 wrote:I still think the dice are rigged.
jaseleo wrote:Exactly sully you can go to anywhere and do a roll test and the odds will look good what im saying is that at CC you will find that everybody who has played over 150 games with the dice analyser installed will have a 16% ratio on every dice they roll
100 divided by 6 dice = 16 = dice analyserstats which means that your rolls are picked before you roll them.
It is the same for everyone.
This proves that it is not random and that somehow somewhere within all the programing of this site and random. org its built to do that so everyone is equal some people know when to stop others dont and that is the difference between the ranks.
If you think im wrong pm me
sully800 wrote:jaseleo wrote:Exactly sully you can go to anywhere and do a roll test and the odds will look good what im saying is that at CC you will find that everybody who has played over 150 games with the dice analyser installed will have a 16% ratio on every dice they roll
100 divided by 6 dice = 16 = dice analyserstats which means that your rolls are picked before you roll them.
It is the same for everyone.
This proves that it is not random and that somehow somewhere within all the programing of this site and random. org its built to do that so everyone is equal some people know when to stop others dont and that is the difference between the ranks.
If you think im wrong pm me
I'll just post here instead of PMing![]()
Yes, in the very long term (thousands of dice) everyones dice analyzer will read close to 16.67% for each die. But that is how basic probability works! If there is a 1 in 6 chance of each number coming up, then in the long term they will each appear in equal amounts.
This is how real dice function, and this is how the dice on CC function. It must be said that no random number generated can be considered 100% random, since it is programmed by humans. Any rng is programmed to simulate probability based on that statistical distribution you would see in a real world example such as rolling a die.
High ranks don't get there because they are able to predict what type of roll will come up next. No one can do that! The high ranking players get to the top because they understand the strategy of the game. If you played the same people on a table top game with physical dice, they would win just as often in the long term.
Return to Conquer Club Discussion
Users browsing this forum: No registered users