Fuchsia tude wrote:Oh, yeah, I didn't even look at the font color of the numbers rather than the color of the regions. I'm colorblind, so tiny splotches of color are nearly impossible to parse, anyway; big fields of one color are much easier. And it's not clear, from name alone, exactly which regions are where.
Is the snail shell the only region subject to the Fibonacci rules? The body is standard continental bonus region format?
If so...how does it work, exactly? Do you need to collect any two terts named "1"s, plus a "2" and a "3" and a "5", mixed and matched from any group in the shell, to get a "5th term" bonus of 2? Does that bonus stack with the previous 4 terms worth, for a total of 6, or are they mutually exclusive? Can you get another set of those again for a second bonus of +6 (or +2, respectively)?
Or are the names of all the territories immaterial, and it's just a matter of collecting at least 5, or 8, or 13, etc. of each sequentially-numbered series of terts in the shell? And in that case can you mix and match, or is each colored set independent and able to be collected indepently and their bonuses stackable with each of the other sets?
I see no it is a rather basic map in theory where each bonus is just it's own section that you collect. The shell starts in the middle and moves outward , so shell 1st term is the central shell region and so on around till about half the outer shell band is shell term 10. On the real version of the log I plan to have a mini map that is colour coded how you want the main map recoloured do you think that will be sufficient for your colour blind ness? Also when you play a game you will be able to see what regions are what by hovering over them as they are named for the bonus they are part of.
I get that the legend isn't the clearest but it was just a quick version I threw together so I could get some testing of the game play started

It is essentially just a classic map but larger and snail shaped.