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Color tweaker please!

Posted:
Thu Dec 20, 2007 1:46 pm
by remydog
For all of you GM programming gurus, is there something that can be done to allow us to individually adjust colors and contrast of the armies on the field? It is now especially difficult to visualize with the 8 player games. The addition of the colour code helps to a degree, but not as much as something purely visual would.
It has always been tough seeing the blues against europe and the greens against north america to begin with.
Thanks.
RD

Posted:
Thu Dec 20, 2007 1:49 pm
by Coleman
There may be a way. I think a javascript may be able to swap codes like this: #8B8989 with whatever you type, such as darkorchid3 or #9A32CD.
It would need a side panel with something like
Player 1 (value)
Player 2 (value)
and so on...
And whoever makes it would need to figure out what the hex is for the colors being used right now.

Posted:
Thu Dec 20, 2007 1:51 pm
by remydog
Coleman wrote:There may be a way. I think a javascript may be able to swap codes like this: #8B8989 with whatever you type, such as darkorchid3 or #9A32CD.
It would need a side panel with something like
Player 1 (value)
Player 2 (value)
and so on...
And whoever makes it would need to figure out what the hex is for the colors being used right now.
Now this is the kind of creative thinking we need around here!

Posted:
Thu Dec 20, 2007 1:52 pm
by Coleman
The problem would be if that same color appears anywhere else I don't know how you would stop it from swapping.

Posted:
Thu Dec 20, 2007 1:59 pm
by remydog
Coleman wrote:The problem would be if that same color appears anywhere else I don't know how you would stop it from swapping.
I was thinking this would be something only the individual user would see at his end. If I change blue to white, no one else would know.

Posted:
Thu Dec 20, 2007 2:08 pm
by Coleman
remydog wrote:Coleman wrote:The problem would be if that same color appears anywhere else I don't know how you would stop it from swapping.
I was thinking this would be something only the individual user would see at his end. If I change blue to white, no one else would know.
Exactly. I'm looking up how to do this myself now. I may know in a few days.

Posted:
Thu Dec 20, 2007 4:33 pm
by hecter
Coleman wrote:And whoever makes it would need to figure out what the hex is for the colors being used right now.
That's easy! I could do that.
I sure as hell couldn't program it though.

Posted:
Fri Dec 21, 2007 5:52 pm
by yeti_c
I don't think this is possible...
The army numbers are generated by the server and placed into an image with a transparent background...
All the other bits would be easy to change the colour of...
You could change the map inspect in BOB to overwrite the numbers with something else - like I did with my map inspect before I worked out how to overrlay a second numbers map.
C.

Posted:
Sat Dec 22, 2007 12:43 am
by zimmah
yeti_c wrote:I don't think this is possible...
The army numbers are generated by the server and placed into an image with a transparent background...
All the other bits would be easy to change the colour of...
You could change the map inspect in BOB to overwrite the numbers with something else - like I did with my map inspect before I worked out how to overrlay a second numbers map.
C.
no, i don't believe they are, sometimes the map doesn't load but the numbers do, so i think the numbers are just plain text..

Posted:
Sat Dec 22, 2007 3:24 am
by yeti_c
zimmah wrote:yeti_c wrote:I don't think this is possible...
The army numbers are generated by the server and placed into an image with a transparent background...
All the other bits would be easy to change the colour of...
You could change the map inspect in BOB to overwrite the numbers with something else - like I did with my map inspect before I worked out how to overrlay a second numbers map.
C.
no, i don't believe they are, sometimes the map doesn't load but the numbers do, so i think the numbers are just plain text..
http://www.conquerclub.com/map.php?key=mape202f6806e87070907e999841ef4d3c8
C.