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AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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Postby yeti_c on Mon Jan 28, 2008 8:52 am

railfrog wrote:Not sure if i'm in the right place for this but here goes. On the new colour scheme on map inspect the squares around the colours of pink? light blue grey and white are different colours. Also in the drop down menu for where to deploy your territories the pink? and light blue are still the old way around. This is the same for the attacking and fortification drop downs aswell. Not sure if its the same for the grey and white.


You need to get version 4.1.10 I think...

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Postby railfrog on Mon Jan 28, 2008 9:41 am

Thanks....4.1.10 got and all working o.k

However when i had v4.1.06 it said i had the latest version....
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Postby yeti_c on Mon Jan 28, 2008 10:19 am

railfrog wrote:Thanks....4.1.10 got and all working o.k

However when i had v4.1.06 it said i had the latest version....


Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

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Re: Color blocks on the troop info?

Postby I Like Soup on Mon Jan 28, 2008 12:05 pm

yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?
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Re: Color blocks on the troop info?

Postby yeti_c on Mon Jan 28, 2008 12:08 pm

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?


You need to upgrade to 4.1.10

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hey

Postby Prankcall on Mon Jan 28, 2008 12:29 pm

For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong
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Re: hey

Postby yeti_c on Mon Jan 28, 2008 12:34 pm

Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong


Lands?

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Re: hey

Postby pepperonibread on Mon Jan 28, 2008 12:36 pm

yeti_c wrote:
Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong


Lands?

C.


The map image, maybe? Like when you're on Internet Explorer and you highlight the map like text.
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reply

Postby Prankcall on Mon Jan 28, 2008 12:39 pm

Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..


Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File: http://www.conquerclub.com/forum/templa ... erClub.css
Line: 199 thats an error
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Re: Color blocks on the troop info?

Postby I Like Soup on Mon Jan 28, 2008 1:08 pm

yeti_c wrote:
I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?


You need to upgrade to 4.1.10

C.

Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:
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Re: reply

Postby yeti_c on Mon Jan 28, 2008 1:41 pm

Prankcall wrote:Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..


Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File: http://www.conquerclub.com/forum/templa ... erClub.css
Line: 199 thats an error


That's site wide stuff...

Try a CTRL F5

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Re: Color blocks on the troop info?

Postby yeti_c on Mon Jan 28, 2008 1:42 pm

I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

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Re: Color blocks on the troop info?

Postby I Like Soup on Mon Jan 28, 2008 1:50 pm

yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

But, that didn't work...I'll trying getting a screen shot and posting it.
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Re: Color blocks on the troop info?

Postby yeti_c on Mon Jan 28, 2008 1:51 pm

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

But, that didn't work...I'll trying getting a screen shot and posting it.


Please do.

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Re: Color blocks on the troop info?

Postby hecter on Mon Jan 28, 2008 2:35 pm

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

Are you serious? :lol:
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Postby xmaveric on Mon Jan 28, 2008 2:35 pm

A suggestion about the clock:

If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).
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Postby Stoney229 on Mon Jan 28, 2008 2:40 pm

yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

C.

Isn't it better to not have this cached??
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Postby yeti_c on Mon Jan 28, 2008 2:49 pm

Stoney229 wrote:
yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

C.

Isn't it better to not have this cached??


Not when I want a new version to read!!!

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Postby yeti_c on Mon Jan 28, 2008 2:50 pm

xmaveric wrote:A suggestion about the clock:

If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).


This is a website thing really - can you take it Suggs & Bugs?

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Postby cena-rules on Mon Jan 28, 2008 3:27 pm

YETI please have a look in S&B about the round number.
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Postby Kemmler on Mon Jan 28, 2008 3:49 pm

in BOB please put all tghe info underneath the log and chat...
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Postby yeti_c on Mon Jan 28, 2008 4:00 pm

Kemmler wrote:in BOB please put all tghe info underneath the log and chat...


Which bit of info exactly?

I'm considering moving the "Text Map" and "Elimination Summary" below...

But the Stats and The Objective Summary should stay about the Chat.

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Lost my BOB Menu?

Postby tomtorresson on Mon Jan 28, 2008 4:31 pm

Hey all-

Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.

Any ideas?
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Postby soundout9 on Mon Jan 28, 2008 4:32 pm

yeti_c wrote:
Kemmler wrote:in BOB please put all tghe info underneath the log and chat...


Which bit of info exactly?

I'm considering moving the "Text Map" and "Elimination Summary" below...

But the Stats and The Objective Summary should stay about the Chat.

C.

dont move anything! except elimanition can be moved benith chat
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Re: Lost my BOB Menu?

Postby yeti_c on Mon Jan 28, 2008 4:32 pm

tomtorresson wrote:Hey all-

Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.

Any ideas?


Move your mouse to the left of the screen...

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