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AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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Postby edthemaster on Thu Jan 17, 2008 9:03 pm

Stoney229 wrote:
edthemaster wrote:c, i've noticed that by bob menu displays "latest version installed"--even when there is a newer version on the server...

am i missing something?


Does this answer your question?:
yeti_c wrote:
Night Strike wrote:I upgraded to 3.6.4 earlier, and it's not telling me that there is an upgrade available (3.6.6). This happens on both the in-game and site-wide view.


This is because I've not updated the support script - this is so that I can wait til the update has been widely accepted before I prompt people to upgrade.

C.


yes, thank you :)
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Postby yeti_c on Fri Jan 18, 2008 3:55 am

OK - I'm going to release the latest version on the unsuspecting masses...

C.
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Postby edbeard on Fri Jan 18, 2008 5:39 am

so I don't have a game to test this update on buuuuutt


I was wondering about the possibility of being able to choose the width of the floating action bar? Or, at least having one where it goes all the way to the right like it would when it doesn't float.


I like having the end buttons all the way to the right of the screen. to me, the itty bitty gap we have now is just not satisfactory. the point of having the end button all the way to the right is so I only go towards it when I'm ready.

yes. I can turn on confirming buttons, but that's not the point. I want to be able to use the floating action bar just like it does when it's not floating.


this post might sound like a demand, but it's just a "I'm not going to use this feature until something changes post" even though I love the floating action bar
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Postby yeti_c on Fri Jan 18, 2008 5:47 am

At the moment the maximum minimum form width is 1000 pixels... I thought that would be enough?

I could make that bigger?

Or I could make the maximum a special 100%?

In which case it will go to the end - again - it will look nasty though!

C.
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Postby edbeard on Fri Jan 18, 2008 5:53 am

I think it'd be worth a look at the very least :)
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Postby yeti_c on Fri Jan 18, 2008 5:57 am

edbeard wrote:I think it'd be worth a look at the very least :)


Actually - I think you're missing something here...

In the latter versions of 3.5 I added "Minimum Form Width"

So this means you can change the Action Form's minimum width to be wider than the map... (with a mimimum of 600)...

Can you try changing this setting and see how you like it - that will give you more gap on the End buttons?

C.
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Postby edbeard on Fri Jan 18, 2008 6:04 am

I'm guessing that might solve the issue. I didn't know it was adjustable.


in the turns I was just taking earlier the gap did seem a lot smaller than before. So, I guess when it became adjustable, the default was smaller than you had it before.
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Postby yeti_c on Fri Jan 18, 2008 6:07 am

edbeard wrote:I'm guessing that might solve the issue. I didn't know it was adjustable.


in the turns I was just taking earlier the gap did seem a lot smaller than before. So, I guess when it became adjustable, the default was smaller than you had it before.


Minimum is 600 or map width...

I think there are a couple of maps that need more than 600 - WW2 Western Front I think...

But it all kindof depends on what's in your drop downs...

C.
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Postby Ishiro on Fri Jan 18, 2008 8:11 am

Personally, I'd like the floating bar to be the same width it would be if it is not floating.
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Postby rebelman on Fri Jan 18, 2008 8:41 am

i like it the way yeti has it now - neat and tidy no scrolling and very compact
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby The1exile on Fri Jan 18, 2008 3:55 pm

About the fog counter:

In 1vs1 games, it's off. Since I usually only play age of realms, I didn't figure why for a while, but apparently it's because it automatically divides the terits by the number of players in the game, not factoring in the third neutral faction.

Don't suppose this could be fixed?
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Postby yeti_c on Fri Jan 18, 2008 4:00 pm

The1exile wrote:About the fog counter:

In 1vs1 games, it's off. Since I usually only play age of realms, I didn't figure why for a while, but apparently it's because it automatically divides the terits by the number of players in the game, not factoring in the third neutral faction.

Don't suppose this could be fixed?


Ah yes of course... missed that rule... certainly...

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Postby yeti_c on Fri Jan 18, 2008 4:03 pm

VERSION : 3.6.7

FIXED : FOW counter for 2player games was off.

C.
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Postby rebelman on Fri Jan 18, 2008 4:06 pm

played fow several times in 2 player and never noticed anything wrong :oops:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby yeti_c on Fri Jan 18, 2008 4:14 pm

Well it's up - let me know how you get on...

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Postby The1exile on Fri Jan 18, 2008 4:15 pm

Top notch job mate, thanks.
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Postby edbeard on Fri Jan 18, 2008 4:15 pm

maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.
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Postby yeti_c on Fri Jan 18, 2008 4:23 pm

edbeard wrote:maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.


It's a map wide setting... so it should be set differently for each map.

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Postby edbeard on Fri Jan 18, 2008 4:33 pm

yeti_c wrote:
edbeard wrote:maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.


It's a map wide setting... so it should be set differently for each map.

C.


so once I set it for all my maps, I won't need to set it again?
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Postby yeti_c on Fri Jan 18, 2008 4:48 pm

edbeard wrote:
yeti_c wrote:
edbeard wrote:maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.


It's a map wide setting... so it should be set differently for each map.

C.


so once I set it for all my maps, I won't need to set it again?


Yep...

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Postby edthemaster on Fri Jan 18, 2008 10:00 pm

edbeard wrote:
yeti_c wrote:
edbeard wrote:maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.


It's a map wide setting... so it should be set differently for each map.

C.


so once I set it for all my maps, I won't need to set it again?


are you running clickable maps with the action menu set to 'floating'? that could be causing the problem...
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Postby yowzer14 on Sat Jan 19, 2008 6:08 pm

yeti_c wrote:
edbeard wrote:
yeti_c wrote:
edbeard wrote:maybe I'm doing something wrong. my action bar resets itself to the minimum 600 whenever I got to a new game.


It's a map wide setting... so it should be set differently for each map.

C.


so once I set it for all my maps, I won't need to set it again?


Yep...

C.


Might be an idea to allow users to set the "base" minimum for new maps.

Myself, I recode each version so that any new maps start at 1200, and also cycle from 600 to 1200....Haven't reduced any yet, all still are at 1200.
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Postby LLLUUUKKKEEE on Sun Jan 20, 2008 3:59 am

once again....................................
thanks yeti
id be a cook without bob

BTW
its probably written here already,
but hows bob going with conquer man?
does it still take a while to load the script?
if not, i may join a game.
It's your turn...................................
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Postby Tieryn on Sun Jan 20, 2008 1:42 pm

Hey Yeti, love the terminator points summary...

Any possibility you could extend that as a point summary for all games, as it would make life -so- much easier for us tournament organiser types who need to see what order people were knocked out in?

Cheers
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Postby yeti_c on Sun Jan 20, 2008 2:38 pm

VERSION : 3.6.8

FIXED : The BOB Support Script has been removed from userscripts - so I've sorted out some new hosting.
Also made it so that if it fails again - it won't error - it just won't think there's an update.
Also removed the Check for during turns - it is only run on page init.

C.
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