Conquer Club

BOB Bugs

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.

Re: BOB Bugs

Postby BaldAdonis on Fri Sep 12, 2008 7:35 pm

Here's a new one for ya: the territory count goes off when a player deadbeats from a team game. I noticed it here: Game 3149012 (I know you can't see specific territories, because of the fog, but you should be able to read the numbers. 4 attributed to an elminated player, and -1 to the last remaining). Everything was normal in round 4, so the only thing I can think of is a player who was kicked out and passed his 4 territories along. I'll leave the game for the next 8 hours, in case you're around and want to see it.

*edit* I had to take my turn, but I'm pretty sure the problem is that a deadbeat's territories are passed along to the next player in line, even when that player was already eliminated. In this game, with Player 1 and 2 eliminated from a quads team, player 4 deadbeated. After we took a few from him, the map shows 2 territories for Player 3, but BOB reads 4 for Player 1 and -2 for Player 3.
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: BOB Bugs

Postby FreeMan10 on Tue Sep 16, 2008 11:04 am

Hey Yeti- I went back several pages and saw no mention of this, so it may be new.

In CC City Mogul Game 3261442, Red currently holds B3, which is a "Blue Shop", but the Continent Overview doesn't show him owning it. As a matter of fact, there are 3 "Blue Shops", but only two show in the Continent Overview. B3 happens to be in the "Blue Neighborhood", so that may be why it's not getting picked up. This situation holds for all the "Color Shops" in "Color Neighborhood", (I'm picking on blue because that's where I noticed it), so it may be intended that way, but it may be an error, too.

If you get a chance to look into this, I'm happy with a fix or a reasonable explanation of why it's gonna be that way. I was following the Foundry discussion on this map for a while, but didn't hang out long enough to see if there was some decision made there. If there is a reason this is the way it's going to be displayed, you may want to figure out some way of making a disclaimer about it, or expect to answer the question here more than once.

FF 3.0.1 (WinXPsp2)
GM 0.8.20080609.0
BoB 4.6.3

Thanks!
FreeMan
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Re: BOB Bugs

Postby yeti_c on Tue Sep 16, 2008 1:28 pm

FreeMan10 wrote:Hey Yeti- I went back several pages and saw no mention of this, so it may be new.

In CC City Mogul Game 3261442, Red currently holds B3, which is a "Blue Shop", but the Continent Overview doesn't show him owning it. As a matter of fact, there are 3 "Blue Shops", but only two show in the Continent Overview. B3 happens to be in the "Blue Neighborhood", so that may be why it's not getting picked up. This situation holds for all the "Color Shops" in "Color Neighborhood", (I'm picking on blue because that's where I noticed it), so it may be intended that way, but it may be an error, too.

If you get a chance to look into this, I'm happy with a fix or a reasonable explanation of why it's gonna be that way. I was following the Foundry discussion on this map for a while, but didn't hang out long enough to see if there was some decision made there. If there is a reason this is the way it's going to be displayed, you may want to figure out some way of making a disclaimer about it, or expect to answer the question here more than once.

FF 3.0.1 (WinXPsp2)
GM 0.8.20080609.0
BoB 4.6.3

Thanks!
FreeMan


Yeah - I realised this the other day - essentially those continents are "Auto Deploy" territories... of which I don't list any in there.

So not necessarily a bug - more of a missing feature - but well spotted anyway!!

I'm sure this will make it into the next version.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby FreeMan10 on Tue Sep 16, 2008 1:37 pm

yeti_c wrote:Yeah - I realised this the other day - essentially those continents are "Auto Deploy" territories... of which I don't list any in there.

So not necessarily a bug - more of a missing feature - but well spotted anyway!!

I'm sure this will make it into the next version.

C.


Great! Thanks again for the awesome tool!
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Re: BOB Bugs

Postby BaldAdonis on Wed Sep 24, 2008 8:31 am

BaldAdonis wrote:Here's a new one for ya: the territory count goes off when a player deadbeats from a team game. I noticed it here: Game 3149012 (I know you can't see specific territories, because of the fog, but you should be able to read the numbers. 4 attributed to an elminated player, and -1 to the last remaining). Everything was normal in round 4, so the only thing I can think of is a player who was kicked out and passed his 4 territories along. I'll leave the game for the next 8 hours, in case you're around and want to see it.

*edit* I had to take my turn, but I'm pretty sure the problem is that a deadbeat's territories are passed along to the next player in line, even when that player was already eliminated. In this game, with Player 1 and 2 eliminated from a quads team, player 4 deadbeated. After we took a few from him, the map shows 2 territories for Player 3, but BOB reads 4 for Player 1 and -2 for Player 3.

Any word on this?
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: BOB Bugs

Postby yeti_c on Wed Sep 24, 2008 8:37 am

BaldAdonis wrote:
BaldAdonis wrote:Here's a new one for ya: the territory count goes off when a player deadbeats from a team game. I noticed it here: Game 3149012 (I know you can't see specific territories, because of the fog, but you should be able to read the numbers. 4 attributed to an elminated player, and -1 to the last remaining). Everything was normal in round 4, so the only thing I can think of is a player who was kicked out and passed his 4 territories along. I'll leave the game for the next 8 hours, in case you're around and want to see it.

*edit* I had to take my turn, but I'm pretty sure the problem is that a deadbeat's territories are passed along to the next player in line, even when that player was already eliminated. In this game, with Player 1 and 2 eliminated from a quads team, player 4 deadbeated. After we took a few from him, the map shows 2 territories for Player 3, but BOB reads 4 for Player 1 and -2 for Player 3.

Any word on this?


I'll have to have a look into this - there is a lot of calculation involved with this due to different rules with deadbeats in teams/termy etc...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby Adino on Fri Oct 03, 2008 9:42 pm

I have a problem with BOB and I dont know how to fix it. It counts everything right and gives me the bonus info, however I cant play the game in the window. Any changes to the game board confuse it and numbers overlap and comands after the first one I give dont work. It has been going on for almost a year now and I havent bothered to get it fixed, updated BOB and firefox a bunch of times but it still dosent work. It stopped working when the 8 player mode came out. Anyway I usually just play in IE and if needed I will open another window with bob just to do a quick count of troops or to understand territory boundries. Any ideas on how to fix this? Please private message me with a solution as I may miss your post in this thread.
Major Adino
 
Posts: 26
Joined: Thu Mar 22, 2007 2:28 pm

Re: BOB Bugs

Postby lancehoch on Sat Oct 04, 2008 12:12 am

PM sent, but just posting in here for yeti to verify.

How many versions of BOB do you have on your computer? Go to Tools > Greasemonkey > Manage User Scripts...
If you see BOB more than one time on the left side, then delete all the extra copies.
Sergeant lancehoch
 
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: BOB Bugs

Postby Adino on Sat Oct 04, 2008 1:09 am

As you said i tried removing all but 1 BOB and that didnt fix the problem, It still locks up after I do 1 action.

Might it have something to do with firefox and not bob?
Major Adino
 
Posts: 26
Joined: Thu Mar 22, 2007 2:28 pm

Re: BOB Bugs

Postby spizay on Thu Oct 09, 2008 9:09 am

I don't know if this has been asked, but Firefox consumes gobs and gobs of memory when using BOB. Going into just one game -- Prison Riot for example -- will consume 10-12MB of memory right away and does not appear to release it once I navigate away. If I revisit the map again, it uses up another 8-10MB so by the end of the day my Firefox proc can be upwards of 500-700MB in size.

The only solution I've found is to just restart Firefox, but even then it can take several minutes for the proc to finally leave from the Task Manager. Is this a BOB issue or a greasemonkey issue?
User avatar
Sergeant 1st Class spizay
 
Posts: 12
Joined: Fri Apr 04, 2008 3:19 pm

Re: BOB Bugs

Postby yeti_c on Thu Oct 09, 2008 10:00 am

spizay wrote:I don't know if this has been asked, but Firefox consumes gobs and gobs of memory when using BOB. Going into just one game -- Prison Riot for example -- will consume 10-12MB of memory right away and does not appear to release it once I navigate away. If I revisit the map again, it uses up another 8-10MB so by the end of the day my Firefox proc can be upwards of 500-700MB in size.

The only solution I've found is to just restart Firefox, but even then it can take several minutes for the proc to finally leave from the Task Manager. Is this a BOB issue or a greasemonkey issue?


GM...

Out of curiousity - do you use a lot of snapshots?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby Optimus Prime on Mon Oct 13, 2008 9:31 am

Perhaps it is just me, but I am trying to reinstall BOB after accidentally uninstalling it and now when I try to download and install it downloads something called "13706" or some such. Any clue what's going on with that?
User avatar
Cadet Optimus Prime
 
Posts: 9665
Joined: Mon Mar 12, 2007 9:33 pm

Re: BOB Bugs

Postby yeti_c on Mon Oct 13, 2008 10:39 am

It appears that the userscripts server is down I'm afraid...

Not a lot I can do about that!!!!

http://userscripts.org/scripts/show/13076

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby Optimus Prime on Mon Oct 13, 2008 12:02 pm

I figured it was something along those lines. I'll just check back later. :)

EDIT: Looks like it is back to normal now.
User avatar
Cadet Optimus Prime
 
Posts: 9665
Joined: Mon Mar 12, 2007 9:33 pm

BOB rounding error for teamStrength (v 4.6.3)

Postby JDLH on Mon Oct 13, 2008 5:54 pm

Hi, folks:

BOB continues to delight. Thank you for your great work on it!

I think I've found a minor bug in BOB. In some team games, there is sometime a rounding error with the team's "Strength" value in the "Statistics" section. The rounding error presents as a number with many decimal places of "99999" or "0000", either just greater than or just less than a number rounded to two decimal places.

The error only occurs for some values of player strength values. For instance in my present Game 3378319, as of Round 6, player 3's Strength was 52.01, player 4's Strength was 34, and the Team 2 Strength was 86.00999999999999. This is just less than the correct sum of 86.01.

I believe that the problem is that the player strengths are rounded to two decimal places using a formula like
Code: Select all
pl_Strength = Math.round( (...some forumla...) * 100 )/100;

but the team strength is done by simple addition:
Code: Select all
teamStrength += pl_Strength;

and floating point numbers, being unable to represent 0.1 and 0.01 exactly, sometimes can't add the player strength exactly.

The simplest fix I found was to round off the teamStrength value with a statement like:
Code: Select all
teamStrength = Math.round(teamStrength*100)/100;

I inserted this statement in two places. First, between lines 3492 and 3493, leading to code looking like:
Code: Select all
if (LastTeamID != 0 )
    {
    teamStrength = Math.round(teamStrength*100)/100;    //@@@ Rounding bug fix 2008/10/13
    statsStr+= "<tr>" +

Second, between lines 3665 and (blank line) 3666, leading to code looking like:
Code: Select all
    if (isTeamGame())
    {
        pctArmies = Math.round(teamArmies*100/totalArmies);
        pctCountries = Math.round(teamTerritories*100/totalCountries);
        pctCalcCountries = Math.round(teamCalcedTerrs*100/totalCountries);
        teamStrength = Math.round(teamStrength*100)/100;    //@@@ Rounding bug fix 2008/10/13

        curpid = 0;
        nameStr = "Team " + teamID;

This fix was effective for me.

Bug found in Bob 4.6.3, running on FireFox 3.0.3 on a Mac OS 10.5.6 OS, on 2008/Oct/13.
Major JDLH
 
Posts: 30
Joined: Sat Oct 28, 2006 7:35 pm
Location: Vancouver, BC, Canada

Re: BOB Bugs

Postby yeti_c on Tue Oct 14, 2008 2:38 am

Fair enough!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby spizay on Tue Oct 14, 2008 3:03 pm

yeti_c wrote:GM...

Out of curiousity - do you use a lot of snapshots?

C.


What are snapshots?

-S
User avatar
Sergeant 1st Class spizay
 
Posts: 12
Joined: Fri Apr 04, 2008 3:19 pm

Re: BOB Bugs

Postby yeti_c on Tue Oct 14, 2008 3:04 pm

BEFORE ANYONE POSTS IN HERE - THE NEW CHANGES TO THE SITE HAVE DISRUPTED BOB - I WILL FIX THIS SOMETIME TOMORROW.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby falcon85 on Tue Oct 14, 2008 3:08 pm

Thanks for the note. I just noticed I was having a problem so I thought I would check here to see what was up. I look forward to the update when it is ready.
Image

Top Score - 3093 / Brigadier
Brigadier falcon85
 
Posts: 53
Joined: Tue May 13, 2008 2:36 pm

Re: BOB Bugs

Postby bedub1 on Tue Oct 14, 2008 3:12 pm

yeti_c wrote:BEFORE ANYONE POSTS IN HERE - THE NEW CHANGES TO THE SITE HAVE DISRUPTED BOB - I WILL FIX THIS SOMETIME TOMORROW.

C.
Those bastards!
Colonel bedub1
 
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am

Re: BOB Bugs

Postby kaiser0427 on Tue Oct 14, 2008 3:17 pm

ever since the new update my clickable maps do not work. I can deploy or attack using clickable maps
User avatar
Sergeant 1st Class kaiser0427
 
Posts: 36
Joined: Thu Jun 28, 2007 5:57 pm
Location: Hell

Re: BOB Bugs

Postby yeti_c on Tue Oct 14, 2008 3:19 pm

kaiser0427 wrote:ever since the new update my clickable maps do not work. I can deploy or attack using clickable maps


This is a thread for "BOB Bugs" - Which isn't clickable maps.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: BOB Bugs

Postby chipv on Tue Oct 14, 2008 3:47 pm

RECENT SITE CHANGES REQUIRE CHANGES TO MOST SCRIPTS.

Thread is being locked until they're fixed.
User avatar
Major chipv
Head Tech
Head Tech
 
Posts: 2886
Joined: Mon Apr 28, 2008 5:30 pm

Bob bug?

Postby Nefatari on Wed Oct 15, 2008 1:17 pm

Bob problem

Bob was fine until yesterday. Now when I try and attack by clicking on the map it doesn't work. For example I can see I can attack a1 from a2 by the usual hovering method; I then click on a2; but when I try and attack a1 it does nothing - infact where it prevously told me I could attack a1 now all I have is me clicking frantically on a1 but nothing happens.

I can still attack using the scroll options, but attacking by clicking on the map proved useful when I can't see the top of the map.

I have just updated bob too.

This happened after they changed the classic map - and my problem occurs on all maps.
Cook Nefatari
 
Posts: 22
Joined: Fri Jun 20, 2008 5:29 am

Re: Bob bug?

Postby cicero on Wed Oct 15, 2008 2:57 pm

Hi Nefatari, thanks for your post.

Please note that their is a "BOB Bugs" thread in the Plugins & Add Ons forum specifically for this kind of report. I appreciate however that it is currently locked and that may be why you posted here.

Regarding BOB please note the last post in the BOB Bugs thread which advises of the current position. Once that thread is unlocked again you should see further news and, if your problem persists, you'll be able to post there again.

If this post raises any questions please PM me.

Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

PreviousNext

Return to Tool Archives

Who is online

Users browsing this forum: No registered users