Moderator: Tech Team
FreeMan10 wrote:Hey Yeti- I went back several pages and saw no mention of this, so it may be new.
In CC City Mogul Game 3261442, Red currently holds B3, which is a "Blue Shop", but the Continent Overview doesn't show him owning it. As a matter of fact, there are 3 "Blue Shops", but only two show in the Continent Overview. B3 happens to be in the "Blue Neighborhood", so that may be why it's not getting picked up. This situation holds for all the "Color Shops" in "Color Neighborhood", (I'm picking on blue because that's where I noticed it), so it may be intended that way, but it may be an error, too.
If you get a chance to look into this, I'm happy with a fix or a reasonable explanation of why it's gonna be that way. I was following the Foundry discussion on this map for a while, but didn't hang out long enough to see if there was some decision made there. If there is a reason this is the way it's going to be displayed, you may want to figure out some way of making a disclaimer about it, or expect to answer the question here more than once.
FF 3.0.1 (WinXPsp2)
GM 0.8.20080609.0
BoB 4.6.3
Thanks!
FreeMan
yeti_c wrote:Yeah - I realised this the other day - essentially those continents are "Auto Deploy" territories... of which I don't list any in there.
So not necessarily a bug - more of a missing feature - but well spotted anyway!!
I'm sure this will make it into the next version.
C.
BaldAdonis wrote:Here's a new one for ya: the territory count goes off when a player deadbeats from a team game. I noticed it here: Game 3149012 (I know you can't see specific territories, because of the fog, but you should be able to read the numbers. 4 attributed to an elminated player, and -1 to the last remaining). Everything was normal in round 4, so the only thing I can think of is a player who was kicked out and passed his 4 territories along. I'll leave the game for the next 8 hours, in case you're around and want to see it.
*edit* I had to take my turn, but I'm pretty sure the problem is that a deadbeat's territories are passed along to the next player in line, even when that player was already eliminated. In this game, with Player 1 and 2 eliminated from a quads team, player 4 deadbeated. After we took a few from him, the map shows 2 territories for Player 3, but BOB reads 4 for Player 1 and -2 for Player 3.
BaldAdonis wrote:BaldAdonis wrote:Here's a new one for ya: the territory count goes off when a player deadbeats from a team game. I noticed it here: Game 3149012 (I know you can't see specific territories, because of the fog, but you should be able to read the numbers. 4 attributed to an elminated player, and -1 to the last remaining). Everything was normal in round 4, so the only thing I can think of is a player who was kicked out and passed his 4 territories along. I'll leave the game for the next 8 hours, in case you're around and want to see it.
*edit* I had to take my turn, but I'm pretty sure the problem is that a deadbeat's territories are passed along to the next player in line, even when that player was already eliminated. In this game, with Player 1 and 2 eliminated from a quads team, player 4 deadbeated. After we took a few from him, the map shows 2 territories for Player 3, but BOB reads 4 for Player 1 and -2 for Player 3.
Any word on this?
spizay wrote:I don't know if this has been asked, but Firefox consumes gobs and gobs of memory when using BOB. Going into just one game -- Prison Riot for example -- will consume 10-12MB of memory right away and does not appear to release it once I navigate away. If I revisit the map again, it uses up another 8-10MB so by the end of the day my Firefox proc can be upwards of 500-700MB in size.
The only solution I've found is to just restart Firefox, but even then it can take several minutes for the proc to finally leave from the Task Manager. Is this a BOB issue or a greasemonkey issue?
pl_Strength = Math.round( (...some forumla...) * 100 )/100;
teamStrength += pl_Strength;
teamStrength = Math.round(teamStrength*100)/100;
if (LastTeamID != 0 )
{
teamStrength = Math.round(teamStrength*100)/100; //@@@ Rounding bug fix 2008/10/13
statsStr+= "<tr>" +
if (isTeamGame())
{
pctArmies = Math.round(teamArmies*100/totalArmies);
pctCountries = Math.round(teamTerritories*100/totalCountries);
pctCalcCountries = Math.round(teamCalcedTerrs*100/totalCountries);
teamStrength = Math.round(teamStrength*100)/100; //@@@ Rounding bug fix 2008/10/13
curpid = 0;
nameStr = "Team " + teamID;
yeti_c wrote:GM...
Out of curiousity - do you use a lot of snapshots?
C.
Those bastards!yeti_c wrote:BEFORE ANYONE POSTS IN HERE - THE NEW CHANGES TO THE SITE HAVE DISRUPTED BOB - I WILL FIX THIS SOMETIME TOMORROW.
C.
kaiser0427 wrote:ever since the new update my clickable maps do not work. I can deploy or attack using clickable maps
Users browsing this forum: No registered users