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Postby yowzer14 on Tue Jan 15, 2008 12:06 pm

yeti_c wrote:VERSION : 3.5.10

FIXED : Compare against width not 600 - else maps that are bigger than 600 aren't affected.

C.

PS Cheers Yowzer...


Always glad to help :)
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Postby Night Strike on Tue Jan 15, 2008 12:20 pm

Sorry if I was sounding heated. Optimus and I were discussing it online and I may have come across a little harsher than I meant.

Actually, my beef wasn't with the buttons being closer together (necessarily), but with the buttons moving around so much. I haven't installed the newest script yet. Although having the buttons closer can be a hassle to become comfortable with, having them move around with every adjustment was just downright annoying. And speaking of, yeti mentioned that
yeti_c wrote:Go for it - like I say - BOB is for Info - Clickable maps is for Doing stuff...

This isn't quite the same context, but it is the same concept. Why should the BOB script be used to move action controls around when the creator himself feels it should be used for gathering information??

Sorry again if I was harsh, but there's my 2 cents.
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Postby yeti_c on Tue Jan 15, 2008 1:32 pm

Having the map the controls and the dice on the screen at the same time and hiding th menu is a UI improvement to help you stay more focused on the map - thus I will say that helps you with your information - especially in a fast flowing speed freestyle game.

Rewriting the way the buttons work I've left for the Clickable maps - as that is a completely different concept.

Now stop splitting hairs, upgrade and stop your fucking whinging.

C.

PS - or I'll add some "NightStrike" only code... :twisted: :twisted:
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Postby Stoney229 on Tue Jan 15, 2008 2:26 pm

edthemaster wrote:
yeti_c wrote:
Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...

I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.

Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.

Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go :P


Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"

C.


Tieryn, good suggestions...

c, i think you're, right, i think could incorporate these suggestions into clickable maps.

the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...

the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...

I would love to see these. In fact, I'm kind of surprised lack has included these already, as they are features of some other online risk sites.

However, while I say I would love these, I'm not entirely sure I want clickable maps. can these be a separate script?
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Postby yeti_c on Tue Jan 15, 2008 2:30 pm

Stoney229 wrote:
edthemaster wrote:
yeti_c wrote:
Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...

I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.

Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.

Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go :P


Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"

C.


Tieryn, good suggestions...

c, i think you're, right, i think could incorporate these suggestions into clickable maps.

the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...

the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...

I would love to see these. In fact, I'm kind of surprised lack has included these already, as they are features of some other online risk sites.

However, while I say I would love these, I'm not entirely sure I want clickable maps. can these be a separate script?


Once the code is written then it'd be easy to make a seperate script - so lets wait til Ed's got it into clickable maps...

C.

PS Stoney - I'll get the update stuff done sometime this week hopefully.
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Postby Stoney229 on Tue Jan 15, 2008 2:34 pm

yeti_c wrote:Once the code is written then it'd be easy to make a seperate script - so lets wait til Ed's got it into clickable maps...

C.

PS Stoney - I'll get the update stuff done sometime this week hopefully.

Cool, thanks. No rush, of course; I find that I actually enjoy following this thread.
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Postby wrightfan123 on Tue Jan 15, 2008 3:14 pm

I love BOB, and before I start complaining, I'd like to applaud Yeti_C for creating such a useful tool. =D>

But I do believe the strength meter isn't quite right. At the beginning of the game, no matter what, the strength for all players is the same, unless they hold a continent or some sort of bonus. You can't seriously tell me that the person who has three territories in Australia and the rest of his men in Asia is serious as well off as the guy who has his men scattered across the globe. Don't get me wrong, the strength meter works well. Just not at the beginning of the game, when many games are decided.

Just thought I'd comment.

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Postby yeti_c on Tue Jan 15, 2008 3:16 pm

wrightfan123 wrote:I love BOB, and before I start complaining, I'd like to applaud Yeti_C for creating such a useful tool. =D>

But I do believe the strength meter isn't quite right. At the beginning of the game, no matter what, the strength for all players is the same, unless they hold a continent or some sort of bonus. You can't seriously tell me that the person who has three territories in Australia and the rest of his men in Asia is serious as well off as the guy who has his men scattered across the globe. Don't get me wrong, the strength meter works well. Just not at the beginning of the game, when many games are decided.

Just thought I'd comment.

-W123


The strength thingy has no knowledge of what territories are good... how would you expect me to code that?

C.
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Postby edthemaster on Tue Jan 15, 2008 3:39 pm

Stoney229 wrote:
edthemaster wrote:
yeti_c wrote:
Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...

I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.

Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.

Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go :P


Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"

C.


Tieryn, good suggestions...

c, i think you're, right, i think could incorporate these suggestions into clickable maps.

the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...

the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...

I would love to see these. In fact, I'm kind of surprised lack has included these already, as they are features of some other online risk sites.

However, while I say I would love these, I'm not entirely sure I want clickable maps. can these be a separate script?


:shock: why on god's green earth would you not want clickable maps???? :wink:
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Postby wrightfan123 on Tue Jan 15, 2008 3:41 pm

yeti_c wrote:
wrightfan123 wrote:I love BOB, and before I start complaining, I'd like to applaud Yeti_C for creating such a useful tool. =D>

But I do believe the strength meter isn't quite right. At the beginning of the game, no matter what, the strength for all players is the same, unless they hold a continent or some sort of bonus. You can't seriously tell me that the person who has three territories in Australia and the rest of his men in Asia is serious as well off as the guy who has his men scattered across the globe. Don't get me wrong, the strength meter works well. Just not at the beginning of the game, when many games are decided.

Just thought I'd comment.

-W123


The strength thingy has no knowledge of what territories are good... how would you expect me to code that?

C.


Maybe coding something have to do with percentage of continents or linking territories? I don't know. You're the genius, not me.
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Postby yeti_c on Tue Jan 15, 2008 4:17 pm

VERSION : 3.6.1

FIXED :
New Upgrade Available code

C.

PS - you're just gonna have to wait til I upgrade to see how really funky it is!!!
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Postby Optimus Prime on Tue Jan 15, 2008 4:37 pm

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Postby yeti_c on Tue Jan 15, 2008 4:41 pm

Optimus Prime wrote:
yeti_c wrote:Having the map the controls and the dice on the screen at the same time and hiding th menu is a UI improvement to help you stay more focused on the map - thus I will say that helps you with your information - especially in a fast flowing speed freestyle game.

Rewriting the way the buttons work I've left for the Clickable maps - as that is a completely different concept.

Now stop splitting hairs, upgrade and stop your fucking whinging.

C.

PS - or I'll add some "NightStrike" only code... :twisted: :twisted:


To be honest, I don't care if I came across as sounding somewhat harsh last night. I lost 2 games and almost lost a third because after upgrading to a new version of BOB the buttons MOVED after each click when I hadn't realized it. You can say all you like that I should just pay attention to where I am clicking, but I believe I have every right to not have the buttons move each time.

I am well aware that clickable maps and other improvements are being made to the site, actually, I'm painfully aware of it because the things that I need are being pushed to the back because of it.

However, when the buttons were moving around and SCREWING UP my gameplay I don't see that as an improvement, and I don't see it as "helping me stay more focused on the map" either.


Well you can always uninstall it.

C.
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Postby BaldAdonis on Tue Jan 15, 2008 4:43 pm

Optimus Prime wrote:To be honest, I don't care if I came across as sounding somewhat harsh last night. I lost 2 games and almost lost a third because after upgrading to a new version of BOB the buttons MOVED after each click when I hadn't realized it. You can say all you like that I should just pay attention to where I am clicking, but I believe I have every right to not have the buttons move each time.

I am well aware that clickable maps and other improvements are being made to the site, actually, I'm painfully aware of it because the things that I need are being pushed to the back because of it.

However, when the buttons were moving around and SCREWING UP my gameplay I don't see that as an improvement, and I don't see it as "helping me stay more focused on the map" either.


I've gone back to paying attention to the map and not using plug ins. It's more fun that way.
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Postby yeti_c on Tue Jan 15, 2008 4:47 pm

Or alternatively I can just not update the code whenever Lack changes the site... or I could just keep a copy for myself...

C.
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Postby Night Strike on Tue Jan 15, 2008 5:04 pm

yeti_c, our comments aren't meant as personal attacks against you. We do value your and the others' knowledge when it comes to scripts and other tools. What we as the "casual users" are upset about is that many of the changes you have made recently have been things that only 1 or 2 people have wanted, whereas the majority of the users are perfectly fine with the versions they have. When the site makes a major change, I'm glad people like you work hard to provide the other users with a better experience.

My suggestion: Is there a way to have AJAX BOB be a script that just contains the Map Inspect, Map Stats, Confirmations, etc., while a separate script that deals with changing the actual interface be developed to run in addition to AJAX BOB (like clickable maps)??
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Postby yeti_c on Tue Jan 15, 2008 5:06 pm

Night Strike wrote:yeti_c, our comments aren't meant as personal attacks against you. We do value your and the others' knowledge when it comes to scripts and other tools. What we as the "casual users" are upset about is that many of the changes you have made recently have been things that only 1 or 2 people have wanted, whereas the majority of the users are perfectly fine with the versions they have. When the site makes a major change, I'm glad people like you work hard to provide the other users with a better experience.

My suggestion: Is there a way to have AJAX BOB be a script that just contains the Map Inspect, Map Stats, Confirmations, etc., while a separate script that deals with changing the actual interface be developed to run in addition to AJAX BOB (like clickable maps)??


What the f*ck do you think the menu on the left is for... show?

C.
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Postby RiskTycoon on Tue Jan 15, 2008 5:12 pm

lol yeah you have done a great job of being able to turn things on and off if a player needs too and I love that! but that stupid button thing was annoying....i'm used to it now though ! lol

and yeah, i could go back to playing the way i used to ...but please don't make me yeti! please! lol bang up job man
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Postby yeti_c on Tue Jan 15, 2008 5:18 pm

"The stupid button thing" doesn't happen anymore anyway...

I've coded it so that you can all have it set exactly how you want it...

Yet I get more abuse...

I think I might take a break from BOB coding for a month or so - good luck when the XML gets updated and rewritten.

C.

PS - I'll make sure that I rewrite the XML as soon as the update is out too... another something I'll do for the good of the site... although no doubt there will be people who abuse mine and others XML too...
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Postby RiskTycoon on Tue Jan 15, 2008 5:22 pm

no abuse! i was giving you love! ...it was annoying but i dealt with it lol
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Postby yeti_c on Tue Jan 15, 2008 5:25 pm

RiskTycoon wrote:no abuse! i was giving you love! ...it was annoying but i dealt with it lol


You weren't giving me abuse - I know that...

I'm very appalled at the abuse from one of the (almost) mods of the site... Not something I expected at all.

C.
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Postby yeti_c on Tue Jan 15, 2008 5:26 pm

Meh - maybe I should've charged people for this service - then I would've expected abuse when it didn't work... not when I'm doing people a favour...

C.
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Postby Herakilla on Tue Jan 15, 2008 5:28 pm

yeti its impossible to please everyone! what one person likes another will hate
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Postby RiskTycoon on Tue Jan 15, 2008 5:33 pm

don't flatter him.... he is far from a mod...... and i say screw him...if he can't pay attention during his turn, then screw him....that's how you win games by paying attention to details......make a mistake and it's over...his fault pal, not yours.....most of us are so appreciative of what you do! ......
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Postby cicero on Tue Jan 15, 2008 6:13 pm

Night Strike wrote:yeti_c, our comments aren't meant as personal attacks against you. We do value your and the others' knowledge when it comes to scripts and other tools.
So far so good ...

Night Strike wrote:What we as the "casual users" are upset about is that many of the changes you have made recently have been things that only 1 or 2 people have wanted, whereas the majority of the users are perfectly fine with the versions they have.
Night Strike I must refer you to my post a page or so back ... You are so missing the point man!!

Let's say only 1 person wants to change the script and implement the most stupid, annoying feature you can think of ... I don't know ... translate all the text into a Cyrillic script perhaps? And make that an un-switchable option. Stupid enough?

OK? Now take it slow here: If yeti_c is the 1 person, the author, then the feature gets implemented!!

Once again:
cicero wrote:(i) BOB is free
(ii) BOB only exists because yeti_c chooses to maintain it
(iii) yeti_c does not work for us (the community) or for ConquerClub
(iv) Notwithstanding all the above yeti_c chooses to consult us when considering what direction to take the script in
(v) Notwithstanding all the above if you believe that you should still be able to insist on anything regarding BOB then you should learn javamonkeyscript [or whatever ;)] and start developing your own script. If you choose to do this you will have the avantage of using all the existing code as a starting point.

Seriously Night Shift, I'm not trying to wind you up, but consider this if you will:

A restaurant you like changes it's menu and you don't like the new menu.
What do you do?

You go somewhere else. [See (v) above.]

OR

You berate the manager and generally piss him off. Perhaps get yourself barred. Whatever ... still you either go somewhere else or you quietly toe the line since there aren't any other restaurants in the area.

OR

You speak politely to the manager make constructive, positive arguments and the manager, valuing your input and intelligence sees the benefits and modifies his menu to accommodate you and the customers you represent.


Right now I would suggest from yeti_c's recent posts that he is pretty pissed off (probably not just by you). And that's not good for anyone really is it? [What with him currently managing the only restaurant in the area.]

Let's make this a useful thread. Make the criticism constructive and relevant. And even if you don't like every feature implemented (guess what - I don't!) remember what I hope will become known as Cicero's five golden rules of BOB appreciation ;) [See (i) to (v) above.]

Sincerely


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