yeti_c wrote:VERSION : 3.5.10
FIXED : Compare against width not 600 - else maps that are bigger than 600 aren't affected.
C.
PS Cheers Yowzer...
Always glad to help

Moderator: Tech Team
yeti_c wrote:Go for it - like I say - BOB is for Info - Clickable maps is for Doing stuff...
edthemaster wrote:yeti_c wrote:Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...
I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.
Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.
Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go
Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"
C.
Tieryn, good suggestions...
c, i think you're, right, i think could incorporate these suggestions into clickable maps.
the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...
the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...
Stoney229 wrote:edthemaster wrote:yeti_c wrote:Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...
I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.
Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.
Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go
Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"
C.
Tieryn, good suggestions...
c, i think you're, right, i think could incorporate these suggestions into clickable maps.
the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...
the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...
I would love to see these. In fact, I'm kind of surprised lack has included these already, as they are features of some other online risk sites.
However, while I say I would love these, I'm not entirely sure I want clickable maps. can these be a separate script?
yeti_c wrote:Once the code is written then it'd be easy to make a seperate script - so lets wait til Ed's got it into clickable maps...
C.
PS Stoney - I'll get the update stuff done sometime this week hopefully.
wrightfan123 wrote:I love BOB, and before I start complaining, I'd like to applaud Yeti_C for creating such a useful tool.![]()
But I do believe the strength meter isn't quite right. At the beginning of the game, no matter what, the strength for all players is the same, unless they hold a continent or some sort of bonus. You can't seriously tell me that the person who has three territories in Australia and the rest of his men in Asia is serious as well off as the guy who has his men scattered across the globe. Don't get me wrong, the strength meter works well. Just not at the beginning of the game, when many games are decided.
Just thought I'd comment.
-W123
Stoney229 wrote:edthemaster wrote:yeti_c wrote:Tieryn wrote:Something I've been wondering for a while, whether it might be possible to add with BOB, is something like an "Autoattack [x]" where you specify a number [x] and it will autoattack down to that number, rather than to 3...
I suspect it would be possible, but whether or not it's plausible, I don't know. I just thought I'd throw the idea out there.
Also possibly another button "autoattack and advance all" that would be useful in finishing off games where you've got bulk armies and you just need to follow the territories around.
Anyway, a couple of ideas, whether they're possible or plausible or even wanted, I dunno, but there you go
Technically they're possible... but a bit beyond the scope of the script really - mostly BOB tries to give you information - rather than actually change the way the game plays... I guess a more homely place for this suggestion would be the "Clickable Maps"
C.
Tieryn, good suggestions...
c, i think you're, right, i think could incorporate these suggestions into clickable maps.
the only thing about the "autoattack [x]" suggestion is that it won't be as fast as regular auto-attack because each attack would have to be sent individually, until the player's armies reached a certain number and the clickable maps (or whichever) script stopped attacking. this would still be faster than doing it manually, though...
the "autoattack then advance" suggestion is definitely doable. if you're not going to take this one, i can start working on it...
I would love to see these. In fact, I'm kind of surprised lack has included these already, as they are features of some other online risk sites.
However, while I say I would love these, I'm not entirely sure I want clickable maps. can these be a separate script?
yeti_c wrote:wrightfan123 wrote:I love BOB, and before I start complaining, I'd like to applaud Yeti_C for creating such a useful tool.![]()
But I do believe the strength meter isn't quite right. At the beginning of the game, no matter what, the strength for all players is the same, unless they hold a continent or some sort of bonus. You can't seriously tell me that the person who has three territories in Australia and the rest of his men in Asia is serious as well off as the guy who has his men scattered across the globe. Don't get me wrong, the strength meter works well. Just not at the beginning of the game, when many games are decided.
Just thought I'd comment.
-W123
The strength thingy has no knowledge of what territories are good... how would you expect me to code that?
C.
Optimus Prime wrote:yeti_c wrote:Having the map the controls and the dice on the screen at the same time and hiding th menu is a UI improvement to help you stay more focused on the map - thus I will say that helps you with your information - especially in a fast flowing speed freestyle game.
Rewriting the way the buttons work I've left for the Clickable maps - as that is a completely different concept.
Now stop splitting hairs, upgrade and stop your fucking whinging.
C.
PS - or I'll add some "NightStrike" only code...![]()
To be honest, I don't care if I came across as sounding somewhat harsh last night. I lost 2 games and almost lost a third because after upgrading to a new version of BOB the buttons MOVED after each click when I hadn't realized it. You can say all you like that I should just pay attention to where I am clicking, but I believe I have every right to not have the buttons move each time.
I am well aware that clickable maps and other improvements are being made to the site, actually, I'm painfully aware of it because the things that I need are being pushed to the back because of it.
However, when the buttons were moving around and SCREWING UP my gameplay I don't see that as an improvement, and I don't see it as "helping me stay more focused on the map" either.
Optimus Prime wrote:To be honest, I don't care if I came across as sounding somewhat harsh last night. I lost 2 games and almost lost a third because after upgrading to a new version of BOB the buttons MOVED after each click when I hadn't realized it. You can say all you like that I should just pay attention to where I am clicking, but I believe I have every right to not have the buttons move each time.
I am well aware that clickable maps and other improvements are being made to the site, actually, I'm painfully aware of it because the things that I need are being pushed to the back because of it.
However, when the buttons were moving around and SCREWING UP my gameplay I don't see that as an improvement, and I don't see it as "helping me stay more focused on the map" either.
Night Strike wrote:yeti_c, our comments aren't meant as personal attacks against you. We do value your and the others' knowledge when it comes to scripts and other tools. What we as the "casual users" are upset about is that many of the changes you have made recently have been things that only 1 or 2 people have wanted, whereas the majority of the users are perfectly fine with the versions they have. When the site makes a major change, I'm glad people like you work hard to provide the other users with a better experience.
My suggestion: Is there a way to have AJAX BOB be a script that just contains the Map Inspect, Map Stats, Confirmations, etc., while a separate script that deals with changing the actual interface be developed to run in addition to AJAX BOB (like clickable maps)??
RiskTycoon wrote:no abuse! i was giving you love! ...it was annoying but i dealt with it lol
So far so good ...Night Strike wrote:yeti_c, our comments aren't meant as personal attacks against you. We do value your and the others' knowledge when it comes to scripts and other tools.
Night Strike I must refer you to my post a page or so back ... You are so missing the point man!!Night Strike wrote:What we as the "casual users" are upset about is that many of the changes you have made recently have been things that only 1 or 2 people have wanted, whereas the majority of the users are perfectly fine with the versions they have.
cicero wrote:(i) BOB is free
(ii) BOB only exists because yeti_c chooses to maintain it
(iii) yeti_c does not work for us (the community) or for ConquerClub
(iv) Notwithstanding all the above yeti_c chooses to consult us when considering what direction to take the script in
(v) Notwithstanding all the above if you believe that you should still be able to insist on anything regarding BOB then you should learn javamonkeyscript [or whatever] and start developing your own script. If you choose to do this you will have the avantage of using all the existing code as a starting point.
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