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arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
GRAPE APE wrote:how about a counter that shows how many games a person has deadbeated on .
buddy list - see and communicate with everyone on your list
hecter wrote:Do you think you could alter the FoW script to show us how many armies they get per turn? I'm not talking about fancy algebraic calculations here, I just mean something like you take the number of territories they received last turn, subtract any card cash-ins and autodeploys, and then put that in brackets beside their "Armies Due" thing.
yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
yeti_c wrote:arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Works for all of your games for me...
Can you get the contents of your "error console" please?
C.
arizona wrote:yeti_c wrote:arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Works for all of your games for me...
Can you get the contents of your "error console" please?
C.
sure. it's quite full. the bottom have red !'s (in order from bottom)
unsafeWindow.gameArmies has no properties
initialize is not defined
unterminated string literal
if (command == 'Post
And then a bunch of yellow !s mostly "Unknown proprety" or "error in parsing valeu"
jiminski wrote:yeti_c wrote:jiminski wrote:Thanks mate! will do as soon as i have a go.
You can always upgrade now and look at your scotland game...
C.
yes i did that mate .. but it's not my go.
the problem i had was only apparent in play.
I had to manually refresh at each phase in order to deploy/attack/fort. (the whole thing froze after each time.
If you have a way to check that without it being my go i am more than willing to do that of course.
How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
wrightfan123 wrote:What does the "TB" next to the armies due mean?
Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
yeti_c wrote:Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:hecter wrote:yeti_c wrote:hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!
C.
Stop yelling at me! *runs off crying*
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
Hmmm - I'll consider it then!
C.
I was thinking about this - with this "Last Bonus" data field I can easily work out the "Deferred" armies stuff too...
I was looking for a fix for that... so this will actually be making an appearance soon.
C.
sooupy wrote:Can I get some help, in a game of eight( Doubles) BOB is not reading the 4th team at all. IN fact it Bunches teams three and Four on the same line, You can't even scroll over high lights of the game to see where 4th team armies are?
Kindly
Sooupy
jiminski wrote:I played a couple of goes for surfingmace on the Conquerman and it would not work.
it kept asking me to either A) turn off script or B) continue.
the only way to play was to chose the turn off script option or the game froze.
(this was after i updated to the latest version)
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