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AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby wcaclimbing on Wed Apr 02, 2008 1:13 am

awesome!
I just got BOB because of the Avatars on the left/right thing, and I like it.

Makes my games a bit easier, but I don't like the loading time at the start of each game....
Overall, its good, though. thanks for making it.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Wed Apr 02, 2008 2:26 am

wcaclimbing wrote:but I don't like the loading time at the start of each game....


Neither do I - but there ain't much I can do about it!!

Lacks new partial log loading thing slows BOB down unfortunately - but on the flipside - it speeds his server up!!

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby xmaveric on Fri Apr 04, 2008 10:27 am

Yeti,

You're probably getting sick of my suggestions by now, but I just thought of another one:

Could you add the round number to the chat logs? example:

2008-04-02 08:05:41 R7 - Blablabla: good game, everyone

This would be handy to reference what people are saying with what round they said it.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Fri Apr 04, 2008 10:38 am

xmaveric wrote:Yeti,

You're probably getting sick of my suggestions by now, but I just thought of another one:

Could you add the round number to the chat logs? example:

2008-04-02 08:05:41 R7 - Blablabla: good game, everyone

This would be handy to reference what people are saying with what round they said it.


No - I take a copy of the log to parse... instead of parsing what is there... so to add the Round numbers to everything would take a bit of work - and would slow stuff down...

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Optimus Prime on Fri Apr 04, 2008 3:17 pm

What if you didn't add a Round # to every single line, but something like this:

Round 1
Optimus Prime: What the hell were you doing, red?
yeti_c: Exacting my revenge, Prime!!!!
Twill: I like cupcakes. Yay!
Round 2:
lackattack: STOP EATING THE CUPCAKES TWILL!!!!!
Round 7:
Optimus Prime: Good game guys, I will enjoy your points.

If no new comments are made in a round, you would never see a tag, only when a new comment is made in a round that wasn't listed previously. Does that makes sense?

I see it looking sort of like in the Game Log when it says: Incrementing Game to Round 54 and all that jazz, only with the chat it would only be if needed.

Not that I really desire to have the feature all that much, very few people talk in my games, but if some folks want it, could be a possible solution. Would that still slow things down too much though? I wouldn't know. :)
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Fri Apr 04, 2008 3:29 pm

The problem is - I would have to read the date/time in - and then compare that to the round ending times... etc...

It would be possible - but might take time to parse the chat... thus slowing down BOB.

I agree that it would be quite cool tho.

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Optimus Prime on Fri Apr 04, 2008 3:42 pm

Aaaah, yeah, if they were really active chatters in that game I could see how that could slow things down then.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Fri Apr 04, 2008 3:51 pm

Could be raised as a suggestion though - so Lack could do it...

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Bruceswar on Sat Apr 05, 2008 12:23 am

Just wanted to say thanks for BOB! Great plugin!
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby ubersky on Sun Apr 06, 2008 3:18 pm

Forgive me if this has already been posted. I can't process 91 pages of the thread :)

I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.

2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card

Valid request?
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Sun Apr 06, 2008 3:30 pm

ubersky wrote:Forgive me if this has already been posted. I can't process 91 pages of the thread :)

I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.

2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card

Valid request?


This is already done... you need to look at the [Calc] column... (Calculated territories)...

Note that the *'s and the next bonus uses the Calc value for their calculations.

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby ubersky on Sun Apr 06, 2008 11:02 pm

ah ok.. My apologies. Thank you very much indeed! :)
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Sentinel XIV on Mon Apr 07, 2008 8:16 pm

I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Mon Apr 07, 2008 8:41 pm

Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.


Help/Info wrote:The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.


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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Sentinel XIV on Mon Apr 07, 2008 9:08 pm

yeti_c wrote:
Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.


Help/Info wrote:The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.


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Aaahhh! Thanks for the quick response. That'll help some.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Tieryn on Tue Apr 08, 2008 5:50 am

So I just had an idea for an altered available text map for maps like age of realms with lots of territories.

Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...




"make it so"
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Tue Apr 08, 2008 6:01 am

Tieryn wrote:So I just had an idea for an altered available text map for maps like age of realms with lots of territories.

Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...




"make it so"


Would said textmap include "Unknown" or not?

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby Tieryn on Tue Apr 08, 2008 6:11 am

Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Tue Apr 08, 2008 6:26 am

Tieryn wrote:Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?


Now that is a better suggestion...

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby lancehoch on Wed Apr 09, 2008 2:21 am

yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Wed Apr 09, 2008 2:49 am

lancehoch wrote:yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.


Nope.

The army circles are part of the map. - The map itself can have it's opacity changed - but indiviual areas of the map can't.

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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby lancehoch on Wed Apr 09, 2008 8:46 am

Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Postby yeti_c on Wed Apr 09, 2008 8:52 am

lancehoch wrote:Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.


No worries.

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How can I get rid of that "Flashing" update available

Postby LetGodSortThem on Thu Apr 10, 2008 1:33 pm

My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...

How can I get rid of that "Flashing" update available on my BOB menu without doing update???

I'd prefer to wait until It's broke before I fix It...or break It...
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Re: How can I get rid of that "Flashing" update available

Postby yeti_c on Thu Apr 10, 2008 2:22 pm

LetGodSortThem wrote:My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...

How can I get rid of that "Flashing" update available on my BOB menu without doing update???

I'd prefer to wait until It's broke before I fix It...or break It...


Press the upgrade button... 4.2.1 won't be providing you with the correct stats anyway - so it is "broke".

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