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Escalating/Flat-Rate Hybrid

PostPosted: Wed Sep 30, 2009 11:46 am
by BlackbeardReborn
Concise description:
I propose a hybrid game type which begins like a standard flat-rate game. After a set amount of turns, the set values change from flat-rate values to escalating values to discourage defensive standoffs.

Specifics:
  • Proposed game type name: Looking for suggestions. Hybrid? Arms Race?
  • Set amount of turns could be fixed (not sure what the optimal turn value is, maybe 50?), or configurable at game setup
  • Before the magic turn is reached: set values are flat-rate
  • After the magic turn is reached: set values are escalating starting with value 10 and increasing by 5 (or a configurable value) for every set

This will improve the following aspects of the site:
I prefer to play flat rate games because they allow for longer-term strategic decisions and more balanced gameplay. However, about one out of every 10-20 games I play ends up with 3 or 4 players massing troops and not attacking because the defensive positions are too balanced and any aggressor is at a strategic disadvantage. These games usually last weeks or months until either:
  • A player goes on vacation and misses 3 turns
  • A player gets bored and suicides
  • A player suicides for some other reason, like non-premium game limit, etc.

With this new option, you could create games that play like flat-rate while deterring defensive standoffs with the knowledge that escalating is coming in the future. And if a standoff occurs, the arrival of escalating sets will force an attempted elimination at some point.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Thu Oct 01, 2009 3:43 pm
by haggispittjr
similar ideas have been sudgested, and ive been for most of them, but this type of thing never seems to take off.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Thu Oct 01, 2009 9:12 pm
by timthenavigator
i agree with blackbeard reborn - but maybe not a set time when it turns to flat rate, but an agreement from all three players that it should turn into escalating.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Thu Oct 01, 2009 10:21 pm
by Mr Changsha
timthenavigator wrote:i agree with blackbeard reborn - but maybe not a set time when it turns to flat rate, but an agreement from all three players that it should turn into escalating.


Yes, this needs to happen.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Fri Oct 02, 2009 4:39 pm
by haggispittjr
better ideas similar to this have been shot down, like the esca lite sudgestion.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Mon Oct 12, 2009 4:44 pm
by BlackbeardReborn
Doesn't look like this is wildly popular, but I figure I'll bump it once just to convince myself that I tried my best :)

It shouldn't be too hard to code up, but it might be difficult to test and find the optimal threshold turn number.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Tue Oct 13, 2009 4:35 am
by Thezzaruz
BlackbeardReborn wrote:Doesn't look like this is wildly popular, but I figure I'll bump it once just to convince myself that I tried my best


It's not that bad an idea but IMO the "individual esc" is a better one. Also I think that a "in-game agreement" part would be a really bad way to decide when (and probably won't be approved by the powers that be either).

Re: Escalating/Flat-Rate Hybrid

PostPosted: Tue Oct 13, 2009 8:46 pm
by BlackbeardReborn
I wouldn't say this was an "in-game agreement", but rather a pre-game setting.

Re: Escalating/Flat-Rate Hybrid

PostPosted: Wed Oct 14, 2009 3:59 am
by Thezzaruz
BlackbeardReborn wrote:I wouldn't say this was an "in-game agreement", but rather a pre-game setting.

Yes in the suggestion as you wrote it it would be a pre-set time but others (in this and other threads) have suggested it be done with a mutual in-game agreement.