1756259241
1756259242 Conquer Club • View topic - Manual Toop Deployment -
Page 1 of 1

Manual Toop Deployment -

PostPosted: Thu Sep 24, 2009 2:35 am
by amos_trask
Manual Initial Troop Deployment - Could be better, alot better

I loved the idea of manual troop deployement when I first heard of it, "gone are the continent bonuses on first move, gone are the daft drops" I said. I was a bit dismayed when I saw what it actually consisted of.

The "manual" option is just a round of pretty much unlimited fortification, followed by one or two rounds of huge stacks hammering each other, well in the few games Ive played anyway. It is now just a slugfest, which detracts even more from the not to be mentioned board game.

Could we not implement real initial troop deployment specifics are:

Each player takes a turn choosing a territory to place units in, up to 3. The first rounds consist of each player chosing and placing their troops wherever they want across the board. Once that is complete the game continues as normal.

This is a massive improvement over all (forget freestyle, not interested in it) current game scenarios. The chance of pulling the eternal "Australia" bonus is gone, unless the players decide to set up on separate continents, bit it is still player choice to do so. There would be no "Awww look at your drop, mine stinks" comments, because again, the player has made that choice. Think of the added skill element you can add to the game, clever troop deployment is key, players can be as obvious or devious as they like.

I believe this add a whole new dynamic to the game, and takes a huge element of luck out.

What do you think??

Re: Manual Toop Deployment -

PostPosted: Sat Oct 03, 2009 9:00 am
by remf52
Just played an Assassin Manual Deployed Game and during play, I noted that a few of the contestants went for their Continents. I was in no position to do so looking at my placement. I was in good close proximity to work against my Target and did so. (Game 5643867) I won in 7 rounds and if not, the outcome would have been otherwise. I believe my Assassin was about to pull the trigger on me. The Dice Rolls were pretty good as well.

Re: Manual Toop Deployment -

PostPosted: Sat Oct 03, 2009 1:03 pm
by paulk
I believe there is no other way than the one that now exist, unless we all have to play 14 rounds or more of troop deployment, which would be f-ing boring.

Re: Manual Toop Deployment -

PostPosted: Sat Oct 03, 2009 7:14 pm
by haggispittjr
what your sudgesting is actualy how risk is played, but think about big maps like world, that would get annoying, plus since you would have to go one countrey at a time it would take forever for the game to finally start.

Re: Manual Toop Deployment -

PostPosted: Mon Oct 05, 2009 9:36 am
by Thezzaruz
haggispittjr wrote:sudgesting


I'm only posting this as I've seen you make the same error in multiple threads. The word you are looking for is "suggesting", and all variations of the word is spelled with a "gg" (not the "dg" you use).

hth
/Thezzaruz