- Many maps feature territories with auto-deploy bonus (this is a good thing as it gives people something extra to fight over). What if such things could be moved!
Specifics:
- Imagine the ConquerMan map (just as an example) where the ConquerMan has a +2 bonus or the Cupcake has a +4. They're seldom somewhere you'd choose to leave them. Options to add to the fun could be 1) If you get a set number of armies (double the bonus given perhaps?) on the bonus territory and every other territory in a chain, you can choose to move the bonus dude anywhere in that chain. The original territory becomes a standard zone, the auto deploy moves with the icon. 2) If you move it all the way to one of the diamonds it counts as a victory condition. 3) If an enemy attacks and the number of troops "carrying" ConquerMan drops below the minimum he's stopped in his tracks. 4) If an enemy takes the territory he's on, either he's captured at that point or is returned to the original starting point.
Or: Imagine any map, now with "Hero" units on it, all start as neutral and have to be captured. Could be vehicles, warships, aircraft, alien crashed spaceships etc. They can then be moved (either as described above, or a set number of territories per round etc). These units double the troop value of any army with them, or do auto kill up to 3 armies - something meaty to allow them to carve a path through enemy territories. The wrinkle is that each are good at attacking another Hero unit but weak against another - a la Rock, Paper, Scissors. Or can't travel across water but can on land, develop it how you will (I'm just the ideas guy lol!).
This will improve the following aspects of the site:
- Adds extra gameplay and quirkiness, if people want to start designing maps featuring tanks, Sauron, T-Rexs!