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Defender Dice Advantage

PostPosted: Fri Jul 03, 2009 2:28 am
by HapSmo19
Concise description:

Defender Dice Advantage

Specifics:

Pretty obvious, I guess. An additional die to the defender instead of the attacker.
It would make for some serious changes of tactics and build games.
If it's been mentioned before, I apologize for bringing it up again but I can't seem to find what I'm looking for with the search option, even when I know it already exists

This will improve the following aspects of the site:

I think it would make an interesting option ;)

Re: Defender Dice Advantage

PostPosted: Fri Jul 03, 2009 2:48 am
by e_i_pi
I think it would just make build games

Re: Defender Dice Advantage

PostPosted: Fri Jul 03, 2009 5:16 am
by 00iCon
Defenders get an advantage: with equal rolls defender wins.
Nice table:http://en.wikipedia.org/wiki/Risk_(game)#Dice_probabilities
The table proves to show just how even the rolls are. The attacker should get an advantage (however small) though. The original risk was meant to be large scale global warfare. One unit is an "army" after all. In real life terms, on such a large scale, what is a small concrete bunker going to do when hit by bombs/artillery?

Re: Defender Dice Advantage

PostPosted: Fri Jul 03, 2009 7:02 pm
by Thezzaruz
Useless idea IMO. There would be no incentive for anyone to attack ever. The clearly dominant strategy would be to just deploy (evenly over all owned territs) and then wait for your opponents to either deadbeat or suicide. Would make for themost boring games of all time.

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 11:12 am
by sully800
Thezzaruz wrote:Useless idea IMO. There would be no incentive for anyone to attack ever. The clearly dominant strategy would be to just deploy (evenly over all owned territs) and then wait for your opponents to either deadbeat or suicide. Would make for themost boring games of all time.


Well, escalating games would still encourage attacking because eventually you get so many troops for your cards (and attacking a single man would be the same odds as it is now).

Just the same, I don't think this is a change many people would appreciate. It is not unique enough to be a new game type, and not necessary to switch all the dice to this direction. It WOULD be interesting to test it out, just to see if the best players are able to adapt to the different odds, but otherwise I don't see much good of more dice.

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 12:12 pm
by HapSmo19
Well then, I'll volunteer(not that I'm a 'best player') my points to test it in different game types(except freestyle) ;)

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 1:30 pm
by Pedronicus
I encounter enough shitty defending dice as it is already. if i had to throw against three dice, I'd give up playing.

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 5:47 pm
by Thezzaruz
sully800 wrote:Well, escalating games would still encourage attacking because eventually you get so many troops for your cards (and attacking a single man would be the same odds as it is now).


No it wouldn't. Consider the shift in odds (in favor of the attacker) from a 2v2 battle to a 3v2 battle. This suggestion would mean a similar shift in odds from a 2v2 battle, but in favor of the defender. There simply wouldn't be any realistic chance of winning enough battles to gain enough cards to ever make up for the losses you would incur when trying to win those cards.

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 9:45 pm
by oVo
Considering there are already way too many threads created bitching about the dice, this option would likely double that number... or worse.

Re: Defender Dice Advantage

PostPosted: Sat Jul 04, 2009 9:47 pm
by e_i_pi
oVo wrote:Considering there are already way too many threads created bitching about the dice, this option would likely double that number... or worse.

Triple?

Re: Defender Dice Advantage

PostPosted: Sun Jul 05, 2009 12:18 am
by sully800
Thezzaruz wrote:
sully800 wrote:Well, escalating games would still encourage attacking because eventually you get so many troops for your cards (and attacking a single man would be the same odds as it is now).


No it wouldn't. Consider the shift in odds (in favor of the attacker) from a 2v2 battle to a 3v2 battle. This suggestion would mean a similar shift in odds from a 2v2 battle, but in favor of the defender. There simply wouldn't be any realistic chance of winning enough battles to gain enough cards to ever make up for the losses you would incur when trying to win those cards.


The defender would only have the possibility of rolling an additional die if he had 3 people right? With 2 men he can only roll two dice, and with one man he can only roll one die. At least I thought that was what the suggestion was going for...

Re: Defender Dice Advantage

PostPosted: Sun Jul 05, 2009 8:29 pm
by Thezzaruz
sully800 wrote:The defender would only have the possibility of rolling an additional die if he had 3 people right?


Well of course. but seeing as every territ starts with 3 armies and the winning strategy would be to just deploy you would almost always attack v 3 defending dice. And you would be doing that attacking at terrible odds.

Re: Defender Dice Advantage

PostPosted: Sun Jul 05, 2009 10:07 pm
by e_i_pi
Thezzaruz wrote:
sully800 wrote:The defender would only have the possibility of rolling an additional die if he had 3 people right?


Well of course. but seeing as every territ starts with 3 armies and the winning strategy would be to just deploy you would almost always attack v 3 defending dice. And you would be doing that attacking at terrible odds.

3v3 battles, max 3 losses per roll
Att 3 - 0 Def ~14%
Att 2 - 1 Def ~22%
Att 1 - 2 Def ~26%
Att 0 - 3 Def ~38%

3v3 battles, max 2 losses per roll
Att 2 - 0 Def ~23%
Att 1 - 1 Def ~29%
Att 0 - 2 Def ~48%

Only RADAGA would roll with odds like that...

Re: Defender Dice Advantage

PostPosted: Mon Jul 06, 2009 3:30 am
by Thezzaruz
Ahh but the OP said "instead". So the "normal" battle would be a 2v3 one and not the ones you posted. :shock:


e_i_pi wrote:Only RADAGA would roll with odds like that...


He'd still expect to win every roll to probably...

Re: Defender Dice Advantage

PostPosted: Mon Jul 06, 2009 12:09 pm
by sully800
Thezzaruz wrote:Ahh but the OP said "instead". So the "normal" battle would be a 2v3 one and not the ones you posted. :shock:


e_i_pi wrote:Only RADAGA would roll with odds like that...


He'd still expect to win every roll to probably...


Oh you are right. 2v3 would be pretty horrible attacking. 3v3, not all that bad since you could be trading for singles rather quickly. But in every case it would cause more stalemates and therefore wouldn't be too enjoyable.

Re: Defender Dice Advantage

PostPosted: Mon Jul 06, 2009 2:28 pm
by HapSmo19
The end result would be the same. Someone would win the game ;)

Re: Defender Dice Advantage

PostPosted: Mon Jul 06, 2009 4:59 pm
by Thezzaruz
sully800 wrote:Oh you are right. 2v3 would be pretty horrible attacking.


Yea e_i_pi did the math and apparently it came out to just about 14%/26%/60%. Really wouldn't be any use to attack. :D


sully800 wrote:But in every case it would cause more stalemates and therefore wouldn't be too enjoyable.



Couldn't agree more.


HapSmo19 wrote:The end result would be the same. Someone would win the game ;)


Only way to win would be to be the only one that doesn't deadbeat out of the game.

Re: Defender Dice Advantage

PostPosted: Mon Jul 06, 2009 5:15 pm
by niMic
If this was implemented I'd quit CC on the day. Luckily, that's a pretty far fetched scenario, since I can't see anything like this ever being pushed through.

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 2:13 pm
by HapSmo19
niMic wrote:If this was implemented I'd quit CC on the day....


Really? You'd quit CC if they added an OPTION that you didn't like?

I'm pretty sure it won't happen but that's interesting to know.

Hey, do the knights of the round table cry over more spilt milk than me too?

I'd say so.

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 3:46 pm
by niMic
HapSmo19 wrote:
niMic wrote:If this was implemented I'd quit CC on the day....


Really? You'd quit CC if they added an OPTION that you didn't like?


I was under the impression that you wanted to change the game system? Obviously I wouldn't quit if it was just an option. And obviously you realize that. But then again, admitting that would compromise your ability to be a dick, wouldn't it?

It's quite a conundrum you had there.

It's still a shit idea, by the way.

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 5:44 pm
by HapSmo19
Well, this being a war-based game, I guess I find it interesting that you(s) would think an attacker would have an advantage against a defended position on an equal or even outnumbered playing field. Unless all defenders are supposed to be french or something.

How about the extra die goes to the player with the most armies(and it could possibly change hands in the middle of an attack)?

It would make the auto-attack a little less apealing for sure.

Just kicking this around a bit......

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 7:01 pm
by redhawk92
what about this we make there like 200 sides to the dice :lol:

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 7:08 pm
by HapSmo19
:lol:
:roll:





:D

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 7:40 pm
by Thezzaruz
HapSmo19 wrote:Well, this being a war-based game, I guess I find it interesting that you(s) would think an attacker would have an advantage against a defended position on an equal or even outnumbered playing field.


And you think that the odds of 14/26/60 is a more realistic representation???

Realism aside I still think it's a useless idea as it would mean a complete breakdown of the game mechanics and the only way anyone would ever be even somewhat successful through attacking would be if they got enormously lucky.

Re: Defender Dice Advantage

PostPosted: Tue Jul 07, 2009 8:19 pm
by sully800
Thezzaruz wrote:
HapSmo19 wrote:Well, this being a war-based game, I guess I find it interesting that you(s) would think an attacker would have an advantage against a defended position on an equal or even outnumbered playing field.


And you think that the odds of 14/26/60 is a more realistic representation???

Realism aside I still think it's a useless idea as it would mean a complete breakdown of the game mechanics and the only way anyone would ever be even somewhat successful through attacking would be if they got enormously lucky.


Yeah, in the end I don't think this is an option worth pursuing for CC because there is a backlog of suggestions that are much more critical. This would be interesting to test how it would change the gameplay but that can be easily done in a home game, table top version.

And also, watch the personal attacks everyone, there is no need for it here [-X