1756275051
1756275051 Conquer Club • View topic - alliances
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alliances

PostPosted: Sun Jun 28, 2009 7:30 pm
by paulycash
hey guys whats up paulycash here if you guys are taking ideas i have one. well lately i have been having problems with alliances on the old risk game on playstation 2 if you made an alliance with a player they had a lock on it too where before every turn they asked you if you wanted to make an allies with anybody and if you did they made it too where you could not attack that player is there possibly a whey too incorporate that into conquer club ? i think that would be cool because as we all know allies in some games are crucial. thanks guys this is the coolest website ever and ill probably be a lifetime member =D>

Re: alliances

PostPosted: Sun Jun 28, 2009 7:41 pm
by AndyDufresne
Ahoy Pauly,

This is more of a Suggestion, so I've moved it over here.

While "locked alliances" or something similar might be an interesting option, I'm guessing it would probably be very difficult to code it so a player can have the ability to assault certain players and not others for specified time durations.

One of the interesting things about alliances or diplomacy, in general, is that they are fragile beasts, and they may come back to bite you. ;)


--Andy

Re: alliances

PostPosted: Mon Jun 29, 2009 1:40 am
by paulycash
yeah thats an exellent point Andy if you think about it that way.just like i put on my wall military operations never go according too plan.what more can i say to that? :) thanks paulycash