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2 suggestions: game log in fog of war and resignation

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2 suggestions: game log in fog of war and resignation

Postby SultanOfSurreal on Sat May 30, 2009 10:46 am

These may have been suggested before, but I'm throwing them out there.

1. Do not hide deployments/reinforcements in the game log of a fog of war game if they happen on visible territories. Let's say you're playing FoW on World 2.1, someone drops 20 on Angola, which you border. The log should say that, instead of saying 20 on ?.

The same goes for reinforcements, though if the player reinforces from a non-visible territory to a visible one, like say from Western US to Southern US, the log might say "reinforced Southern US with 20 troops from ?"

This will allow you to keep track of enemy positions with more ease should you lose your position in that area. It helps the player get a better idea of how the game is progressing without removing anything from the concept of fog of war.

Resignation function. I'm sure this has been discussed before, and I am fairly certain this doesn't already exist only as an incentive for people to go premium. But being caught in an intractable, but surely and VERY slowly losing game is annoying, to say the least. Allow people to give up on their turn. In games with more than 2 players left, the resigning player's territories would become neutral; in team games, they could be divided amongst the rest of the team evenly.
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Re: 2 suggestions: game log in fog of war and resignation

Postby 4myGod on Mon Jun 01, 2009 8:47 am

I agree about the reinforcements. After all if you were online at the time of their move you would have seen it anyways.

As for the resigning. Obviously as has probably been said before, the function would be abused. Also it would suck to play a game with someone who ducks out whenever he is tired of playing it.

Team games would be complicated, you couldn't divide up the territories, it would be an uneven advantage to the team. If you had the top of africa and your teammate had the bottom and you resign, he would have all of africa all of a sudden.

I think it's best to just play out the games to the best of your ability, and before joining a game consider the consequences. I played a 4 player game with a guy, and when he was faced with defeat, only 4 territories left he built up a mass army of troops and stung me pretty hard over a period of 5-6 rounds, now supposing the 2 other players in the game had given it their all against me, his sting would have crippled me enough to lose the game and another player win. What you do in a game may not affect your outcome, but it may affect the other players outcome, so it's best to keep fighting until the last.

I do understand your not wanting to continue playing a long drawn out game that is worthless to you. I can only have 4 games at a time, and I usually leave a slot free in case a friend wants to play with me. So when I have considered myself dead and this game keeps taking up a slot in my games list, it sucks.
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