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New Game Style

PostPosted: Sun May 10, 2009 3:27 am
by Bruceswar
Concise description:New Game Style
  • Capture the Flag

Specifics:
  • Basically like Assassin, except anybody can kill you and the game not end.
  • What you do is have 1 territory which we will call your Home Base (Hidden to all others but you.
  • You must then defend your own home base, while trying to take out the other players home base.
  • I do realize sometimes you might not even get a shot to play if someone guesses lucky and kills your home base first round.(Happens in other games types also already)
  • You die once you have lost your home base and that segment of the round is over. if seq, then you are dead, if Freestyle and both you are playing then you can fight back for it.
  • Your remaining armies go neutral just like in Feudal war.

This will improve the following aspects of the site:
  • A new fun and exciting game type to play.
  • Add some more spice into CC.


I am not sure how hard this would be to code, but I am sure it could be done. If assassin can be done so can this I would imagine.

Re: New Game Style

PostPosted: Sun May 10, 2009 12:48 pm
by redhawk92
i like the idea this would be very interesting :D

Re: New Game Style

PostPosted: Sun May 10, 2009 12:50 pm
by supergeek24
i relly like that

Re: New Game Style

PostPosted: Sun May 10, 2009 12:50 pm
by redhawk92
lets get this i would play it alot

Re: New Game Style

PostPosted: Sun May 10, 2009 1:26 pm
by gimil
The aspect of luck as to wether or not your opponent guesses lucky will really piss people off quickly. Unless you got to pick where you placed your own flag. But this is then opened up to abuse :-k

Re: New Game Style

PostPosted: Sun May 10, 2009 1:59 pm
by Riazor
Sounds fun, but how about a little twist.

Capitals/strongholds/whatever will be visible to everyone (barring fog of war), distributed randomly, and start with e.g. 6 armies instead of the usual 3.
Playing fog of war,almost has the same effect as you described, and in sunny mode, its a whole different approach...

Re: New Game Style

PostPosted: Sun May 10, 2009 2:05 pm
by gimil
Riazor wrote:Capitals/strongholds/whatever will be visible to everyone (barring fog of war), distributed randomly, and start with e.g. 6 armies instead of the usual 3.


The idea of your flag starting with alot more troops I think is actually a very good one. If you move those starting troops off of your flag and then get killed it is your own fault.

Re: New Game Style

PostPosted: Sun May 10, 2009 3:00 pm
by rom_tobins
It is indeed a different way to play that would create a different play style. As for one main reason that would make it really different...1 player could have 200 troops and you only have..lets say 50...but you could kill them if there home base is left unprotected.

The only thing i think would have to be greatly taken into consideration is the starting places. Because if it is random then things may become more...unfair in some players view. If my starter loaction can only be attacked by 1 or two places it's better then a place with lets say...5 bordering teritories. I have trouble wonder if i'd prefer my home base in the middle of a certain bonus or on the edge where you'd normally make your border. So i think there would have to be set starting locations...specially because your not going to want you castle or whatever right beside some one else, specially with escalating cards

Re: New Game Style

PostPosted: Sun May 10, 2009 3:14 pm
by lozzini
sounds like a great idea, but it cannot work with maps like fuedal where you only start with a few territs and in larger games 1 so everyone would know where your base is

apart from this sounds like a great idea we just need to develop it.

I prefer the idea of a stack on your base territ, as it does reduce the luck factor, allthought luck will still play quite a large part in this game type

Re: New Game Style

PostPosted: Sun May 10, 2009 3:50 pm
by rom_tobins
I'd have to say it'd work perfectly with fuedal Just don't loose your castle, witch you try to hold onto in the first place.

Re: New Game Style

PostPosted: Sun May 10, 2009 4:02 pm
by karelpietertje
lozzini wrote:sounds like a great idea, but it cannot work with maps like fuedal where you only start with a few territs and in larger games 1 so everyone would know where your base is

apart from this sounds like a great idea we just need to develop it.

I prefer the idea of a stack on your base territ, as it does reduce the luck factor, allthought luck will still play quite a large part in this game type


on the contrary: Feudal would get way cooler.
true, you know the base territs of everybody, but in Feudal, that doesn't matter. going for somebody on Feudal would mean that you would open yourself up from the other side.

however in normal maps, like classic, where everybody is close to everybody's base territory, the aspect of those territories being secret is important. an extra stack on that territory would completely ruin that!

I love the idea. I look forward to playing this a lot :D
feudal games, Oasis games, man, this will make for unlimited possibilities! cool new strategies!
all to do is developing, like you said:

Bruceswar wrote:You die once you have lost your home base and that segment of the round is over. if seq, then you are dead, if Freestyle and both you are playing then you can fight back for it.

this could also be done for sequential.
Let's say red takes green's Flag/base. green should still get a chance to retake it, but if he doesn't in his turn, and red starts his turn in the next game, he is eliminated (his cards go to red)
so you have to take someone's flag and keep it for one round in order to eliminate him.

Bruceswar wrote:Basically like Assassin, except anybody can kill you and the game not end.

basically like assassin, does that mean you get a target to kill?
do you get points per kill?

as i said, trying to develop the idea :)

Re: New Game Style

PostPosted: Sun May 10, 2009 5:45 pm
by Thezzaruz
Not at all sure I would want to plays such a style of play. But as an option for those that want it I can see the merits. However I think that it would work really poor with some maps (small maps being to much a matter of luck for instance).

I have toyed with the idea of not having all maps here open for all styles of play, i.e on creation of a map the maker should be able to specify a max number of players or a "this one is made for assasin games" and such things. Some settings/options play differently and demand different things to be balanced and as we now have a healthy amount of maps I don't see the need for everyone being open for every setting/option. And having specific "capture the flag" maps could solve most of the starting position and other issues mentioned. Should probably put this in a separate thread as a suggestion though. :)


gimil wrote:The idea of your flag starting with alot more troops I think is actually a very good one. If you move those starting troops off of your flag and then get killed it is your own fault.


I agree. Would definitely be a good way to play it.

Re: New Game Style

PostPosted: Sun May 10, 2009 9:01 pm
by Woodruff
Perhaps to make it a playable option for the larger maps, you could make the "home fortress" impregnable for the first turn only? I don't know if the XML could account for that, but it might make a difference.

Re: New Game Style

PostPosted: Sun May 10, 2009 9:41 pm
by Bruceswar
Woodruff wrote:Perhaps to make it a playable option for the larger maps, you could make the "home fortress" impregnable for the first turn only? I don't know if the XML could account for that, but it might make a difference.



That would then give away your home base. The idea is supposed to be secret.

Re: New Game Style

PostPosted: Sun May 10, 2009 9:43 pm
by Bruceswar
karelpietertje wrote:
Bruceswar wrote:Basically like Assassin, except anybody can kill you and the game not end.

basically like assassin, does that mean you get a target to kill?
do you get points per kill?

as i said, trying to develop the idea :)



Well not 100% like assassin per say, but more like terminator maybe, but without getting points for kills.

Re: New Game Style

PostPosted: Mon May 11, 2009 4:23 am
by lozzini
Bruceswar wrote:
Woodruff wrote:Perhaps to make it a playable option for the larger maps, you could make the "home fortress" impregnable for the first turn only? I don't know if the XML could account for that, but it might make a difference.



That would then give away your home base. The idea is supposed to be secret.



it could still be a secret, it's jsut if someone attacks it it will allways get higher rolls than the attacker in the first round?

Re: New Game Style

PostPosted: Mon May 11, 2009 6:22 am
by Thezzaruz
lozzini wrote:it could still be a secret, it's jsut if someone attacks it it will allways get higher rolls than the attacker in the first round?


Rigged dice? Think we should stay away from that tbh. ;)

Re: New Game Style

PostPosted: Mon May 11, 2009 12:04 pm
by Mr_Adams
doodle flag!

Re: New Game Style

PostPosted: Mon May 11, 2009 2:21 pm
by sinctheassasin
have we eliminated the possibility of strategically choosing your "flag?"


either way, i like the idea

Re: New Game Style

PostPosted: Mon May 11, 2009 5:24 pm
by Mr_Adams
for feudal 4,5&6 man, it'd be a dead give away.

Re: New Game Style

PostPosted: Mon May 11, 2009 7:21 pm
by Bruceswar
Mr_Adams wrote:for feudal 4,5&6 man, it'd be a dead give away.



Does that not go without saying now? I mean even with fog, if someone takes your castle you are dead anyhow.

Re: New Game Style

PostPosted: Tue May 12, 2009 5:52 am
by jakejakejakejake
People are getting too hung up on Feudal. This is a cool idea, and rather then talking about how it "wouldn't work with Feudal" maybe we can lean the discussion more towards how *awesome* it would be on most other maps? I don't know about you guys, but I'd like to see this idea developed. See if someone can figure out a nice way to work up some of these issues we're discussing. Eh?

Re: New Game Style

PostPosted: Tue May 12, 2009 6:23 am
by lozzini
i think now after more thought that it would work great on feudal, so i don't really see that as a problem to overcome, only the idea needs developing a bit

Re: New Game Style

PostPosted: Tue May 12, 2009 8:29 am
by Bruceswar
gimil wrote:The aspect of luck as to wether or not your opponent guesses lucky will really piss people off quickly. Unless you got to pick where you placed your own flag. But this is then opened up to abuse :-k



So instead of 1 home base make it 2. Still keep them hidden from others though. If both were to die.. then well you are not lucky at all. Sans doodle earth, this would work on nearly every map.

Re: New Game Style

PostPosted: Mon May 25, 2009 5:39 pm
by wolfpack0530
rom_tobins wrote:It is indeed a different way to play that would create a different play style. As for one main reason that would make it really different...1 player could have 200 troops and you only have..lets say 50...but you could kill them if there home base is left unprotected.

The only thing i think would have to be greatly taken into consideration is the starting places. Because if it is random then things may become more...unfair in some players view. If my starter loaction can only be attacked by 1 or two places it's better then a place with lets say...5 bordering teritories. I have trouble wonder if i'd prefer my home base in the middle of a certain bonus or on the edge where you'd normally make your border. So i think there would have to be set starting locations...specially because your not going to want you castle or whatever right beside some one else, specially with escalating cards



Here is an idea. You get your castle with lets say 6 armies to start and all bordering terts with 3. And that is all the terts you get to start the game, all others go neutral. Or all the terts are divied up randomly but you still get your castle and all bordering terts. That way, there is more balance for the guy who has a hard to get to castle, versus someone who has an easy to get to castle. The person with the easy castle, may start out with more terts than the other players, and i am fine with that as he will have the hardest time defending his castle throughout the game.