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[Rules] Reduce time for subsequent missed turns

Posted:
Sun May 14, 2006 1:36 pm
by britarmy
[MOD EDIT: Topic concerns allowing less time for players who missed their previous turn. Title edited to reflect that. --agentcom]
24 hours is a long time to wait for a deadbeat should you consider reducing the time. Sometimes u get more than 1 and it gets a bit boring. Also persistent offenders should be banned just a suggestion but its not up to me.
MISSING TURNS,,,,,,,,,,, NEW IDEA

Posted:
Sun Nov 12, 2006 3:10 am
by dugcarr1
after missing first turn after 24 hours you only have 12 hours on your 2nd turn and 6 hours on your last,
i think this is a fair solution to a huge problem
and i think chuck norris would agree

Posted:
Sun Nov 12, 2006 3:29 am
by AK_iceman
I disagree.
And Chuck Norris is stupid.
ok

Posted:
Sun Nov 12, 2006 3:45 am
by dugcarr1
how much is CC paying u?
and when was the last time u watched a delta force movie?
ok

Posted:
Sun Nov 12, 2006 4:13 am
by dugcarr1
ok iceboy,,,
shut your fucking trap.
just because you have the title turnemnt director and have a mountain of free time on your hands because u live in alaksa dosnt give u the right to even read my ideas on playing new recruits, let alone reply (along with your other 2655 posts).
your week ass hasnt played a new recruit in over 100 games ( i checked)
u just play your smae old games with the same old guys, excluding ALL new people.
i know im not incharge here but i dont want anyone with any power here playing with that kinda ignorance or intolerance towards new recruits.
so start giving new players a chance or stop talking about them like u actually give them the time a day to even play 1 game with them. \\
and watch watch what u say about chuck norris or u may find yourself getting a round house kick to the melon.
Re: ok

Posted:
Sun Nov 12, 2006 4:30 am
by Telvannia
dugcarr1 wrote: your week ass hasnt played a new recruit in over 100 games ( i checked)
and you said he had too much free time


Posted:
Sun Nov 12, 2006 5:18 am
by tals
Effectively DuggC what you are saying is people shouldn't be away from the Internet for 2 days because your solution will Dead Beat them in 1 day 18 hours.
Of course you could change the deadbeat rules but it's still open to abuse. So i'm with AK.
Tals
ff

Posted:
Sun Nov 12, 2006 6:10 am
by dugcarr1
u can do what u wish to stop the abuse,,,,
this is about people waiting less time and getting less anyoyed with missed turns

Posted:
Sun Nov 12, 2006 1:50 pm
by sully800
But the whole point of people not being kicked out after missing a turn is so they can have a lift outside of CC and go away for a weekend if they want to. I guarantee lack won't like the proposed change because it doesn't solve any problems, it just shortens the time that you can be away which I don't believe he wants to do.
By the way, it doesn't make much sense to me to make fun of someone for not having a life and then in the same post propose a system that would make sure you couldn't be gone for 2 days straight.


Posted:
Sun Nov 12, 2006 2:57 pm
by RexRegis
I think he just as me is tired of games that takes weeks just because players that doesn't log on very often take time...
of course you may have a life and of course you can go away, but if you go away you shouldn't be involved in a game and if you are it isn't to weird if you get kicked out.
when you join a game you have some responsibility against the other players. I joined this site to play and have fun, but I don't have the extra cash to become a premium member so I have to stick with 4 games at the time.
if I get stuck in 4 slow games all the fun goes away.
but there is already plans of making timed RT games so I will just wait for those.

Posted:
Sun Nov 12, 2006 10:05 pm
by ertang
on another note, the 1 day and 18 hours only applies if everyone else in the game takes their turn the second that it becomes available and finishes before that second is up

Posted:
Sun Nov 12, 2006 11:43 pm
by N0g
I think that if you miss the first two turns of a game, and you have a question mark beside your name, you should be kicked from that game. Presently, we are forced to wait 72 hours total for an unranked no-show to get booted.
The reason so many don't play unranked players is because so many unranked players create accounts and don't show up for the game. The reason they don't show up is probably because they get tired of waiting for the game to fill up (because nobody will join a table with unranked players).

Posted:
Mon Nov 13, 2006 12:08 am
by zarvinny
N0g wrote:I think that if you miss the first two turns of a game, and you have a question mark beside your name, you should be kicked from that game. Presently, we are forced to wait 72 hours total for an unranked no-show to get booted.
I concur, maybe even if you've only finished 10 games or less you should get booted after missing 2 turns.

Posted:
Mon Nov 13, 2006 1:01 am
by Blackadder
What if the turns missed are beyond your control?

Posted:
Mon Nov 13, 2006 7:20 am
by MeDeFe
Yeah, there's always that. Sometimes you can't take a turn, or even two for reasons beyond your control, a power outage e.g.
I know it sucks if someone misses 3 turns in a sequential game, but I can live with it. Once the player's gone things usually speed up quite a lot.
I have a far bigger issue with "tactical deadbeaters" who miss every second turn. So an other, and in my opinion better, way to deal with deadbeats would be to reduce the multiplier for the armies, miss one turn and you only get 1.8 times of what you usually would, miss 2 and you only get 2.4 times of the ordinary amount, something like that. It's no big deal if you missed your turn because you couldn't log in during those 24 hours. But people who miss them because they want to be able to put 6 armies on some country instead of 3 would probably start thinking about improving their strategies instead.

Posted:
Mon Nov 13, 2006 9:16 am
by Knight of Orient
that would be nice to some, but not overallgood....it would throw everything off too.

Posted:
Mon Nov 13, 2006 6:58 pm
by N0g
I agree that sometimes missing turns is beyond control and that is a unfortunate thing, but I would bet that statistics show that the majority of unranked (or any for that matter) players who miss two turns will actually end up missing three. There can't be that many electrical outages that last over 48 hours.
I seem to remember posting a comment in the past about people who miss turns on purpose. I've seen it a lot on no-cards games. I used to really hate those people, but when I thought about it, they aren't gaining anything they wouldn't have gained had they just placed their troops and ended their turns. They only time they gain an advantage is when their opponents expect them to not come back and fail to place adequate defenses. That is, really, the point of their strategy. I just adjust my own strategy and try to ensure I have enough defense until I know for sure they are gone.

Posted:
Mon Nov 13, 2006 8:15 pm
by ertang
How about this:
At the start of the game the creator gives a turn length(which is in the works) and a time bank. Then, if your turn length runs out, you go into your time bank. When your time bank runs out, everyone can vote to drop you from the game. That way, you can miss more than 24 hours, but you can never gain anything from missing a turn. The game doesn't proceed until you take a turn or a kicked. This would allow people who want to play fast games to set it at like, 1 day for turns, and no time bank. You could kick a person after one turn. I think it would allow for missed turns, while not giving any strategical advantage to missing turns.
rrrr

Posted:
Mon Nov 20, 2006 12:24 am
by dugcarr1
i know u real almost evry post ak,,,,,,,,,,thanks for not even responding
Re: rrrr

Posted:
Mon Nov 20, 2006 2:40 am
by AK_iceman
dugcarr1 wrote:i know u real almost evry post ak,,,,,,,,,,thanks for not even responding
LOL!
Gimme a sec, I will think up some clever response for ya.

Re: rrrr

Posted:
Mon Nov 20, 2006 2:47 am
by reverend_kyle
AK_iceman wrote:dugcarr1 wrote:i know u real almost evry post ak,,,,,,,,,,thanks for not even responding
LOL!
Gimme a sec, I will think up some clever response for ya.

he literally pops out of nowhere?
Re: ok

Posted:
Mon Nov 20, 2006 2:59 am
by AK_iceman
dugcarr1 wrote:ok iceboy,,,
shut your fucking trap.
just because you have the title turnemnt director and have a mountain of free time on your hands because u live in alaksa dosnt give u the right to even read my ideas on playing new recruits, let alone reply (along with your other 2655 posts).
This was pretty much why I stopped posting in your very important thread.
Plus I really didnt see anything worth responding to.
Right now I think that there are better solutions in the works for prevention of deadbeats, and for people who miss turns and get extra armies for it. This suggestion isnt one of those that I think would be implemented.
===========================
LazarusLong wrote:I posted this in another thread but I'll try it again here:
What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
This is the best idea I have heard so far for the problem of people skipping turns for extra armies.
===========================
The deadbeat problem will be fixed eventually, Wicked had a pretty good idea for it and when it gets worked out a bit, she can post it in the general forum.

Posted:
Mon Nov 20, 2006 9:42 am
by juggernaut man
I agree something needs to be done about people who skip turns. I like your idea. My ally and I were beating the crap out of 3 enemies and my ally hasn't shown up for 3 turns so now we are barely holding out. If he'd taken his turn we'd have crushed them.
Also he might get eliminated before we even gain control of his armies.
New anti Deadbeat, miss turn 2 and 3 faster.

Posted:
Mon Aug 20, 2007 2:34 pm
by J0057
The idea is to make the 2nd and 3rd consecutive missed turn take less than 24 hours each.
I suggest 12 hours each instead of the full 24.
Players waiting to continue a game without waiting 2 more 24 hour days after someone didn't take his/her turn after the first. If someone notices he/she missed one turn, they wouldn't miss a second, and certainly no third. So there's plenty time to redeem ones 'awayness' while not too much time is spent waiting for the deadbeat to play.

Posted:
Mon Aug 20, 2007 3:07 pm
by spiesr
NO!