BaldAdonis wrote:Incandenza wrote:At some point, the argument that adults can't have nice things because children might destroy/abuse/impale-themselves-upon them begins to wear thin.
And that argument doesn't apply, because it's not a nice thing. You know two player games on City Mogul are trash. If players only want to have the option so that they can farm, then it shouldn't be an option.
I dunno about that. In sequential it seems like it really comes down to who goes first, which would make it like pretty much every single other map on the site. In freestyle, well, freestyle is what it is, and as far as I'm concerned, unskilled players join freestyle 1v1s, especially on a specialist map like Mogul, at their own risk.
I just don't think that "such and such could be abused by farmers" is a legitimate reason to dismiss an idea out of hand. It's become one of CC's reflexive (and negative) responses to new ideas, along with "such and such could be abused by multis" or "where's lack going to find the time to code it?".
Personally I think the concept of a force multiplier (so long as said was applied to the drop) is interesting enough that I'd certainly play a few games for giggles. Of course, it's moot, since where's lack going to find the time to code it?