Fair system for punishing non-players

There are players (mostly newbies) who start a game, decide they don't like how it is progressing (or never ever bother to look it up after starting it).
I belive that the rules should be changed in the following way:
1. The player should be disqualified after skiping 3rd turn in the same game. His troops should be changed into neutral troops (to limit the influence his quiting has on the game).
2. After the game is concluded the rank change should be influenced by the fact that a player has been disqualified. This is because the game in wich a player has disqualified has IMO been played in less regular conditions, then a game where all the players stuck by it (I think this is fairly obvious but I can explain at lenght if need arises). The rank chang should thus be calculated in the following matter.
a) The winner should gain the points that he would normally gain. No crime, no punishment. If his job has been made easier, that is in no way his fault.
b) The players who DIDN'T QUIT, but were beaten fairly, should loose ONLY 50% (rounded down) of the number of points they would normaly loose (to reflect that they lost in the less-then-regular-conditions. The other 50 % of the points they would normally loose, should be deducted from the QUITERS rank.
3. Players profile should contain the information about the nuber of disqualifications, so that we can know if we want to play against a particular player.
To conclude, I would like to say that it is undderstandeble for a player to fail to play his turn for the reasons he can't control. But, when we start a game, we should also be taking resonsibility toward our opponents to show up and play our turns. I think that by implementing the changes I sugested, players will be better protected from unfair behaviour.
Priority 5
I belive that the rules should be changed in the following way:
1. The player should be disqualified after skiping 3rd turn in the same game. His troops should be changed into neutral troops (to limit the influence his quiting has on the game).
2. After the game is concluded the rank change should be influenced by the fact that a player has been disqualified. This is because the game in wich a player has disqualified has IMO been played in less regular conditions, then a game where all the players stuck by it (I think this is fairly obvious but I can explain at lenght if need arises). The rank chang should thus be calculated in the following matter.
a) The winner should gain the points that he would normally gain. No crime, no punishment. If his job has been made easier, that is in no way his fault.
b) The players who DIDN'T QUIT, but were beaten fairly, should loose ONLY 50% (rounded down) of the number of points they would normaly loose (to reflect that they lost in the less-then-regular-conditions. The other 50 % of the points they would normally loose, should be deducted from the QUITERS rank.
3. Players profile should contain the information about the nuber of disqualifications, so that we can know if we want to play against a particular player.
To conclude, I would like to say that it is undderstandeble for a player to fail to play his turn for the reasons he can't control. But, when we start a game, we should also be taking resonsibility toward our opponents to show up and play our turns. I think that by implementing the changes I sugested, players will be better protected from unfair behaviour.
Priority 5