1756309847
1756309847 Conquer Club • View topic - lucky button for ratings
Page 1 of 1

lucky button for ratings

PostPosted: Thu Apr 02, 2009 1:27 pm
by shaggybb
Concise description:
  • when playing speed games or casual somtimes the random drop can be unfair to one player, my suggestion is to add a lucky tag in the ratings area for such occasions

Specifics:
  • this doesnt improve "gameplay" it is just a better tag than poor strategy or another.

This will improve the following aspects of the site:
    when someone gets a really lucky drop you can tag it
  • xxxxxxx (you can obviously delete this for bug reports)
  • xxxxxxx

Re: lucky button for ratings

PostPosted: Thu Apr 02, 2009 1:44 pm
by KernowWarrior
A lucky and unlucky tag would be good, I just finished a game, where I won nearly every roll, and my opponent lost nearly every roll. He/she only lost the game through bad luck, nothing to do with my or his/her skill, I certanly would have given him an unlucky tag and im sure he/she would have given me a ,lucky git, tag.

Re: lucky button for ratings

PostPosted: Thu Apr 02, 2009 2:58 pm
by sailorseal
KernowWarrior wrote:A lucky and unlucky tag would be good, I just finished a game, where I won nearly every roll, and my opponent lost nearly every roll. He/she only lost the game through bad luck, nothing to do with my or his/her skill, I certanly would have given him an unlucky tag and im sure he/she would have given me a ,lucky git, tag.

Couldn't have said it better myself, this gets my support

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 3:40 am
by Woodruff
KernowWarrior wrote:A lucky and unlucky tag would be good, I just finished a game, where I won nearly every roll, and my opponent lost nearly every roll. He/she only lost the game through bad luck, nothing to do with my or his/her skill, I certanly would have given him an unlucky tag and im sure he/she would have given me a ,lucky git, tag.


Frankly, this suggestion doesn't even make basic sense. Whether someone is lucky or not is entirely game-dependent. I could be incredibly lucky in one game while at the same time being thoroughly unlucky in another game at the same time. There would be no sense at all to have "lucky" and "unlucky" tags, as they would not be descriptive of anything at all, in truth.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 6:43 am
by oVo
Most of the players who beat me are incredibly lucky and it would be helpful if their ratings reflected this fact, so I could know in advance who to avoid.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 9:14 am
by KernowWarrior
Ok if lucky and unlucky doesnt cover it how about 'had good dice' & 'had bad dice' We already have tags that have nothing to do with the game like 'silent' so why not ones that reflect how that game went. The dice are random, so they say (I still have my doubts :lol: ) so luck or lack of it has more relevance than 'silent' where tags are concerned.

As they say 'If it wasn't for bad luck i'd have no luck at all.'

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 10:17 am
by karelpietertje
Woodruff wrote:Frankly, this suggestion doesn't even make basic sense. Whether someone is lucky or not is entirely game-dependent. I could be incredibly lucky in one game while at the same time being thoroughly unlucky in another game at the same time.


You are explaining precisely why a lucky and an unlucky button should be made.
getting luck or bad luck is entirely game-dependant, and anybody could get it. Somebody who has absolutely no skill could win a game against somebody who doesn't make mistakes.
When somebody else looks back at the game however, he might get a wrong idea about who is the better player.
This is where the lucky/unlucky buttons would come in handy. they will be a way of showing that the winning or losing had nothing to do with skill, but dice.

kp

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 12:04 pm
by Woodruff
KernowWarrior wrote:Ok if lucky and unlucky doesnt cover it how about 'had good dice' & 'had bad dice' We already have tags that have nothing to do with the game like 'silent' so why not ones that reflect how that game went.


Yet "silent" IS relevant, because if someone is silent in a couple of games, there's a high probability that they are going to be silent in yours.

The same is certainly not true at all of "lucky or unlucky".

KernowWarrior wrote:The dice are random, so they say (I still have my doubts :lol: ) so luck or lack of it has more relevance than 'silent' where tags are concerned.
'


Again, if the tags are supposed to have a purpose, then luck isn't relevant, as nobody is that lucky consistently (thanks to the randomness you mention). I certainly know that my luck varies widely from game to game and even from day to day in the same game.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 12:06 pm
by Woodruff
karelpietertje wrote:
Woodruff wrote:Frankly, this suggestion doesn't even make basic sense. Whether someone is lucky or not is entirely game-dependent. I could be incredibly lucky in one game while at the same time being thoroughly unlucky in another game at the same time.


You are explaining precisely why a lucky and an unlucky button should be made.
getting luck or bad luck is entirely game-dependant, and anybody could get it. Somebody who has absolutely no skill could win a game against somebody who doesn't make mistakes.
When somebody else looks back at the game however, he might get a wrong idea about who is the better player.
This is where the lucky/unlucky buttons would come in handy. they will be a way of showing that the winning or losing had nothing to do with skill, but dice.
kp


Ok, so when a player has 100 lucky tags and 100 unlucky tags, what precisely is that going to tell anyone? That's my point..."lucky" and "unlucky" would have no useful purpose, because they are entirely game-dependent. Quite honestly, it appears to me that people want to be able to mark "lucky" just so they can have an excuse for themselves about why they lost. We already know that luck is a part of the game...but it varies so widely that this is not a discriminating factor.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 12:09 pm
by Bones2484
karelpietertje wrote:You are explaining precisely why a lucky and an unlucky button should be made.
getting luck or bad luck is entirely game-dependant, and anybody could get it. Somebody who has absolutely no skill could win a game against somebody who doesn't make mistakes.
When somebody else looks back at the game however, he might get a wrong idea about who is the better player.
This is where the lucky/unlucky buttons would come in handy. they will be a way of showing that the winning or losing had nothing to do with skill, but dice.


Oh I'm sorry. I could have sworn that ratings are based on the specific player not on any specific game.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 1:24 pm
by Timminz
A tag that said, "The result from this game is not indicative of my perception of this person's skill" would cover both "Lucky", and "Unlucky".

And it would still be useless.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 1:32 pm
by Rocketry
Woodruff wrote:
KernowWarrior wrote:A lucky and unlucky tag would be good, I just finished a game, where I won nearly every roll, and my opponent lost nearly every roll. He/she only lost the game through bad luck, nothing to do with my or his/her skill, I certanly would have given him an unlucky tag and im sure he/she would have given me a ,lucky git, tag.


Frankly, this suggestion doesn't even make basic sense. Whether someone is lucky or not is entirely game-dependent. I could be incredibly lucky in one game while at the same time being thoroughly unlucky in another game at the same time. There would be no sense at all to have "lucky" and "unlucky" tags, as they would not be descriptive of anything at all, in truth.


Agreed.

Re: lucky button for ratings

PostPosted: Fri Apr 03, 2009 1:37 pm
by FredVIII
so if i want to kill someone in a game should i check if they have a lucky/unlucky tag so that i can estimate how many troops i will need to kill his 10?