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sailorseal wrote:This will hide everything. You will not be able to see whose turn it is (unless it is yours), the shape and name off non-bordering territories, the amount of spoils the other players have, the game log will appear
sailorseal: ?
sailorseal: ?
No hints at all
Woodruff wrote:sailorseal wrote:This will hide everything. You will not be able to see whose turn it is (unless it is yours), the shape and name off non-bordering territories, the amount of spoils the other players have, the game log will appear
sailorseal: ?
sailorseal: ?
No hints at all
Having "the shape and name of non-bordering territories being hidden" would be thoroughly useless, as someone would only have to bring up another copy of the map to know what was where.
The rest of the suggestion I like, however.
GenuineEarlGrey wrote:Nice touch!
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
sailorseal wrote:GenuineEarlGrey wrote:Nice touch!
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
Nope that is why I suggested it, you are blind in the dark
sailorseal wrote:No negative feedback?
....or some other tweak to the game to reduce the massive* advantage in joining a game last or going first.GenuineEarlGrey wrote:I really like playing fog. This pea soup idea is a nice extension its just that that early look at the map makes such a difference.
I wonder if it could be programmed so you ONLY know which tets you have lost.
sailorseal wrote:No negative feedback?
Timminz wrote:If you have no information about the game, what would you be expected to base your strategy on?
Timminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
owenshooter wrote:sailorseal wrote:No negative feedback?
it sucks... how is that? i have NO idea, i don't play fog games, just trying to help you out with your request... and only 2 people answered, it is hardly a CC Majority!! ha!!! good luck, and you are welcome for the negative feedback...-0
sailorseal wrote:Timminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
That is exactly it, you have nothing, a whole new strategy would be created
Timminz wrote:I think you're confusing the words "lack of [strategy]", with the words "whole new [strategy]".
GenuineEarlGrey wrote:What is the minimum info you'd want to ensure there was strategey involved in a super-fog game?
Timminz wrote:sailorseal wrote:Timminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
That is exactly it, you have nothing, a whole new strategy would be created
I think you're confusing the words "lack of", with the words "whole new".
sailorseal wrote:No negative feedback?
GenuineEarlGrey wrote:I wonder if it could be programmed so you ONLY know which tets you have lost.
Thezzaruz wrote:sailorseal wrote:No negative feedback?
Well I don't really like it, way to restrictive IMO (not that I think fog as it works today is much better though). I think that the list of players (and thus the turn order) would have to stay for consistency and I also think that knowing who has/hasn't taken their turn yet is a vital part of freestyle strategy.
sailorseal wrote:This would not replace fog.
sailorseal wrote:Also the change of strategy is the reason for this suggestion
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