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Suggestion - Spoils and Reinforcements Options

PostPosted: Sat Mar 14, 2009 2:47 pm
by Teflon Kris
My first idea is to have additional Spoils options:
(1) "No Spoils first turn" - reduces the huge luck factor involved in the first turn. So often unlucky first trun=defeat.
(2) "Escalating after 20 rounds" - reducing build-up games (or maybe 30 rounds or some other number).

My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Sat Mar 14, 2009 5:50 pm
by Woodruff
DJ Teflon wrote:My first idea is to have additional Spoils options:
(1) "No Spoils first turn" - reduces the huge luck factor involved in the first turn. So often unlucky first trun=defeat.
(2) "Escalating after 20 rounds" - reducing build-up games (or maybe 30 rounds or some other number).
My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


As to #1 there...well, we already have "No Spoils First Turn"...it's not POSSIBLE to have spoils on your first turn.

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Sat Mar 14, 2009 7:53 pm
by lancehoch
Woodruff wrote:As to #1 there...well, we already have "No Spoils First Turn"...it's not POSSIBLE to have spoils on your first turn.

He means that you cannot collect a spoil on your first turn.

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Sun Mar 15, 2009 11:49 am
by Megadeth666
My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


I like this idea :)

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Mon Mar 16, 2009 4:59 pm
by ubersky
I don't see any problem with adding optional reinforcement options. Not sure what #1 is about.

I think some more detail as to what "Double Chained" and "Double Adjacent" means. (simply 2 reinfs?)

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Mon Mar 16, 2009 11:05 pm
by oVo
I suppose "unlimited" adjacent or chained reinforcements is another possibility. The attempt at collecting spoils on your first turn is already an option.

Re: Suggestion - Spoils and Reinforcements Options

PostPosted: Tue Mar 17, 2009 10:02 am
by Timminz
Megadeth666 wrote:
My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


I like this idea :)

I suggested this a year or 2 ago (likely, I was not the first to do so), and it was rejected. I forget the reasoning behind it.