Conquer Club

Suggestion - Spoils and Reinforcements Options

Suggestions that have been archived.

Moderator: Community Team

Suggestion - Spoils and Reinforcements Options

Postby Teflon Kris on Sat Mar 14, 2009 2:47 pm

My first idea is to have additional Spoils options:
(1) "No Spoils first turn" - reduces the huge luck factor involved in the first turn. So often unlucky first trun=defeat.
(2) "Escalating after 20 rounds" - reducing build-up games (or maybe 30 rounds or some other number).

My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.
Image
User avatar
Sergeant 1st Class Teflon Kris
 
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Location: Lancashire, United Kingdom

Re: Suggestion - Spoils and Reinforcements Options

Postby Woodruff on Sat Mar 14, 2009 5:50 pm

DJ Teflon wrote:My first idea is to have additional Spoils options:
(1) "No Spoils first turn" - reduces the huge luck factor involved in the first turn. So often unlucky first trun=defeat.
(2) "Escalating after 20 rounds" - reducing build-up games (or maybe 30 rounds or some other number).
My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


As to #1 there...well, we already have "No Spoils First Turn"...it's not POSSIBLE to have spoils on your first turn.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Suggestion - Spoils and Reinforcements Options

Postby lancehoch on Sat Mar 14, 2009 7:53 pm

Woodruff wrote:As to #1 there...well, we already have "No Spoils First Turn"...it's not POSSIBLE to have spoils on your first turn.

He means that you cannot collect a spoil on your first turn.
Sergeant lancehoch
 
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: Suggestion - Spoils and Reinforcements Options

Postby Megadeth666 on Sun Mar 15, 2009 11:49 am

My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


I like this idea :)
User avatar
Private 1st Class Megadeth666
 
Posts: 829
Joined: Sun Oct 07, 2007 7:26 am
Location: Windsor,Ontario

Re: Suggestion - Spoils and Reinforcements Options

Postby ubersky on Mon Mar 16, 2009 4:59 pm

I don't see any problem with adding optional reinforcement options. Not sure what #1 is about.

I think some more detail as to what "Double Chained" and "Double Adjacent" means. (simply 2 reinfs?)
User avatar
Lieutenant ubersky
 
Posts: 272
Joined: Thu Mar 27, 2008 4:43 pm
Location: Surprise, AZ, USA

Re: Suggestion - Spoils and Reinforcements Options

Postby oVo on Mon Mar 16, 2009 11:05 pm

I suppose "unlimited" adjacent or chained reinforcements is another possibility. The attempt at collecting spoils on your first turn is already an option.
User avatar
Major oVo
 
Posts: 3864
Joined: Fri Jan 26, 2007 1:41 pm
Location: Antarctica

Re: Suggestion - Spoils and Reinforcements Options

Postby Timminz on Tue Mar 17, 2009 10:02 am

Megadeth666 wrote:
My other idea is perhaps to have "Double Chained" and "Double Adjacent" reinforcement options.


I like this idea :)

I suggested this a year or 2 ago (likely, I was not the first to do so), and it was rejected. I forget the reasoning behind it.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users