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Suggestion: new game type

PostPosted: Thu Feb 05, 2009 4:42 pm
by Halmir
Concise description:
  • Change current bonus given by each set of cards in a new game type of Extreme Mode

Specifics:
  • such that 3 x Red = 20% extra of your total normal territory and country bonus
  • 3 x Green = 40%
  • 3 x Blue = 80%
  • A Rainbow = 160%

This will improve the following aspects of the site:
  • A new game type where the challenge comes from hoarding your cards and deploying at the crucial moment once you have got a good bonus already, to go for a swift kill
  • It's in everyone's interest to ALWAYS attack the enemies to minimise their bonus each round, this should minimise camping and dithering

Re: Suggestion: new game type

PostPosted: Thu Feb 05, 2009 5:36 pm
by sailorseal
I like the idea of a new type of spoils but % wouldn't work for some bonuses...

Re: Suggestion: new game type

PostPosted: Thu Feb 05, 2009 5:42 pm
by owenshooter
sailorseal wrote:I like the idea of a new type of spoils but % wouldn't work for some bonuses...

the way he is explaining it, it would... again... over your head... sigh... the black jesus is growing weary...-0

Re: Suggestion: new game type

PostPosted: Thu Feb 05, 2009 5:46 pm
by sailorseal
owenshooter wrote:
sailorseal wrote:I like the idea of a new type of spoils but % wouldn't work for some bonuses...

the way he is explaining it, it would... again... over your head... sigh... the black jesus is growing weary...-0

Alright then give me the bonus for 3

Re: Suggestion: new game type

PostPosted: Fri Feb 06, 2009 1:49 am
by FireStar
Halmir wrote:Concise description:
  • Change current bonus given by each set of cards in a new game type of Extreme Mode

Specifics:
  • such that 3 x Red = 20% extra of your total normal territory and country bonus
  • 3 x Green = 40%
  • 3 x Blue = 80%
  • A Rainbow = 160%

This will improve the following aspects of the site:
  • A new game type where the challenge comes from hoarding your cards and deploying at the crucial moment once you have got a good bonus already, to go for a swift kill
  • It's in everyone's interest to ALWAYS attack the enemies to minimise their bonus each round, this should minimise camping and dithering


great idea... but i think that the difference between 20% and 160% is way to extreme... it would basically end the game... especially in smaller games.

Re: Suggestion: new game type

PostPosted: Fri Feb 06, 2009 11:57 am
by sully800
This would escalate faster than escalating, because once you eliminate someone you get more cards and your bonus presumably gets much bigger as well. It would probably make it much easier to take over big maps, because you would get huge bonuses from the cards for holding regions that no one had a chance to conquer from you.

BUT I think its interesting and I would like to see the idea develop more. I think the current percentages are too varied though as already stated. You can't always control getting all reds or getting a rainbow, so I wouldn't have them vary more than the current flat rate sets.

ie
red- 40%
green- 60%
blue- 80%
rainbow- 100%