Missing Turns

Missing Turns
Specifics:
This will improve the following aspects of the site:
- In any game i play in CC,i see that missed turns have a lot of negative sides. It makes games last longer. It makes games unpredictable. Regular turn takers develope their strategies based on regular cases. Namely they assume that every other single player will take their turns regularly. Once it doesnt happen, then their strategies may collapse or may suffer. This situation defines significant uncertainity for those players who take their turns regularly. There is enough uncertainity just because of the game is being played with dice, and this second branch of uncertainity is a bit much and boring.
Specifics:
- Please change the current 3 consequetive missing turn to be the sanction of autokicking from the game into a total of 3 (or less)missed turns regardless of they are consequetive missed turns or not to be the sanction of autokick.
This will improve the following aspects of the site:
- Games will not get stuck therefore this will increase overall games speed.
- The uncertainity of games will be bounded with some certain limits and hopefully will decrease.