First I would like to say that i agree with HardAttacks view:
HardAttack wrote:Whatever the turn missing ppl misses to stay aside, they defect predictability of the game. They suffer from that they dont receive cards etc, what if game is no spoil game ? In real life, there is no excuse for a general if he doesnt exist in the battlefield at the time he was supposed to be. This system protects and rewards turn missers.
I m not calling it to be kicked at the first missed turns of them but 3 missed turns, and not in total but should be consequetive is a bit much.
I do like the random placement idea too.
My experience:
Take this game in progress:
Game 4186708The player missed a turn, oh well, I could care less, his loss. Then I move foward and do as planned. then he takes his turn, oh i think it was an hour after he missed his turn. He takes his turn and the plops the 16 troops on a single territory and then his next turn uses them, it just so happens to be me, my luck of course. Then he misses yet another turn and the new round implements and he takes his turn 2 hours after he just missed it. playes his turn out and the plops his 22 troops on yet again another single plot. I believe his next turn would carry out taking a massive amout of territoires giving him an unfair advantage, while I, a player who takes everyone of his turns works to build my empire turn by turn and just gets destroyed because he got to use double the troops. So I thought of it, I could miss my turn in a game, have my territories weather it out, then my next turn i put my regular troops on, do my thing, then i get my missed turn troops on, getting ready for next turns attack phase. next turn i put my troops to help my missed turn troops attack and i would be sitting pretty, and oh i can do the exact same thing next turn
I think there could be a few fixes to this current game play. either remove the deferred troops from the mix, or prevent a pile troops being dumped on one territory, like put a cap of 3 per territory, that still get them, but it is not going to directly benefit them offensively. The latter suggestion protects the player that missed a turn, not help them go on the offensive
I believe that if a player misses a turn, that should be it. If me and my friends are playing, and one stands up and has to go someplace they either leave instructions to another player on what to do or we wait and they don't appear to be coming any time soon we skip it and move on. they come back, probably say "what the hell guys, why did you skip me?" and they learn their lesson and leave instructions or just stay and take their turns.
We don't let them put their troops they missed, we played as if his turn(missed) was a deadbeat one, meaning he put nothing on the board, he moved nothing, and passed the dice to declare the next turn and its unfair to us, who are there to play the game, to have to think "oh i should do nothing this turn and put my troops over there so I don't get screwed over when he gets his troops from the turn he just missed" is stupid, and would be basically just like missing a turn while taking the turn, a waste of time and efforts.