I'm no computer whiz, but it seems to me it should be possible to program some sort of algorithm into the cc maps which prevents players from getting an entire bonus (or 1 territory away from one) on the drop.
Obviously, the game understands what a bonus is, so couldn't it be made to not give them away? Say a bonus comprises 3 territories, well, on the drop, 1 would be assigned to me, one to my opponent, and one neutral. So many games are determined by the drop, and not just 2 player games, either.
This has probably been asked before, but I'm interested in hearing why this is. Any input is appreicated!
thanks!