- Many players take most of their turns, but only check in once a day. Others also take most of their turns but do it very quickly after they are alerted by e-mail. Enter a game with the first type of player and the game drags on. Play with the second, and it flys by.
I suggest that CC keep track of the average amount of time it takes players to take their turn, and then allow an average wait time to be specified in the game set-up options.
Specifics:
- It could work like this:
- The average wait time (AWT from here on out) would be calculated for each player based on how quickly they took their turns. For example, someone that frequently takes the turn as soon as possible may have an AWT of only 32 minutes. Someone that checks in daily may have one of 14 hours and 32 minutes.
- The stat would be listed next to the point total, win ratio, etc.
- When creating a new game, the creator can choose from a few different levels of AWT as criteria of who can join. So, if the creator specifies that the game requires an AWT of 2 hours or less, the first player above would be able to join and the second would not.
- Note that the game would still allow 24 hours for a turn. The difference is that the faster players could group together without having to commit to a speed game.
- It may be a good idea to have the average only take into account the last 30 days or so. That way, if a players habits change the AWT score will reflect only the most recent (and important) type of play.
This will improve the following aspects of the site:
- Players with different levels of dedication will be able to group together without actually altering the rules of the game. In other words, there is still 24 hours available if needed.
- Knowing that AWT is being calculated may subtly provide incentive for all players to take turns sooner, and discourage dead-beating.
- Could be added as a premium feature (at least the ability to create the game with a AWT restriction).