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Juan_Bottom wrote:I was wondering why the site doesn't sell board-game versions of it's maps? Even if they were just collections of boards sold in little bundles. Now of course Lack would need to make some sort of arrangement with the mapmakers.... and find someone to print and ship the boards, but I don't think it would be too hard to find. Some cheap cardboard boards would do the trick, and certainly bring in some extra revenue. Am I the only one who would buy them, and why hasn't this been tried yet? It seems like a natural next step... much better than t-shirts with maps on them IMO.
Fruitcake wrote:If only selling merchandise to the public were so easy.
Juan_Bottom wrote:Fruitcake wrote:If only selling merchandise to the public were so easy.
It is! Heck, I even came to them.... I mean, think about it, we all payed $25 to play a game that they offer for free. We're all suckers for conquest games.
I was wondering why the site doesn't sell board-game versions of it's maps? Even if they were just collections of boards sold in little bundles. Now of course Lack would need to make some sort of arrangement with the mapmakers.... and find someone to print and ship the boards, but I don't think it would be too hard to find. Some cheap cardboard boards would do the trick, and certainly bring in some extra revenue. Am I the only one who would buy them, and why hasn't this been tried yet? It seems like a natural next step... much better than t-shirts with maps on them IMO.
Fruitcake wrote:1. Arrangements is not good enough. Lawyers have to be involved, contracts drawn, agreed and signed, who would foot that bill?
Fruitcake wrote:2. Print costs of a multi colour board that has some kind of longevity is expensive.
3. Cheap Cardboard boards are exactly that, and tend to do what all cheap things do...come part very quickly. What damage to the brand would that do?
Fruitcake wrote:4. Pieces? Plastic, yes, but how many? Where would they be stored? Who would then assemble the games?
Fruitcake wrote:6. Pricing. Even at break even, such a low volume of production would mean a high unit cost.
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