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1756302738 Conquer Club • View topic - No continent bonus the first turn
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No continent bonus the first turn

PostPosted: Thu Sep 18, 2008 10:02 pm
by Simon Viavant
Concise description:
  • No bonuses for continents until the second turn.

Specifics:
  • Sometimes someone will get a continent right on the drop, and that gives them a huge advantage. This way, you'd get no continent bonuses the first turn, only on the second turn would they start.

This will improve the following aspects of the site:
  • Less luck and more skill
  • Someone won't have the game in the bag right on the drop.

Re: No continent bonus the first turn

PostPosted: Fri Sep 19, 2008 12:48 am
by what,me worry?
finally some good ideas

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 8:03 am
by pookey
Yeah, i hate it when that happens, especially in a two player game. If a person starts with a continent with a bonus bigger than one they are almost certain to win the game (well it would be there game to lose) at least this way other players would have a chance to break there bonus before they begin to control the board.

Nice suggestion. :)

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 9:16 am
by max is gr8
*cough* New World *cough*

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 9:27 am
by Qwert
I create solutions for these problem-IMperium Romanum 8-)

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 9:43 am
by The Neon Peon
Yes, though still not a bad idea. As for new world, AoR etc. this will just delay the game by one round, not much if the rest of the maps are more even from the start.

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 11:50 am
by pookey
max is gr8 wrote:*cough* New World *cough*


Good point, although the bonuses on that are auto deployments, not bonus armies. Maybe it could be programmed so this has no effect on auto deployments but does effect bonus armies. And if that is too difficult (or maybe impossible) to program it wouldn't be the end of the world would it? All it would do would be delay the game by one round, although i must admit that would be slightly annoying...........

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 11:57 am
by Jeff Hardy
i think this is a great idea

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 4:28 pm
by Simon Viavant
Aren't auto deploy different then continent bonuses? Would it be hard to code them differently? Or it could just be an option besides the normal way, so that way people wouldn't use it on those kind of maps.

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 4:38 pm
by BaldAdonis
Simon Viavant wrote:Aren't auto deploy different then continent bonuses? Would it be hard to code them differently?

They are different. One is a <continent> bonus, and the other is a <territory> bonus.

Re: No continent bonus the first turn

PostPosted: Sat Sep 20, 2008 5:48 pm
by Simon Viavant
In that case, it shouldn't be a problem.

Re: No continent bonus the first turn

PostPosted: Sun Sep 21, 2008 5:55 am
by pookey
Simon Viavant wrote:In that case, it shouldn't be a problem.


Exactly what i said in my previous post, if this will be as easy to code as it sounds then i see no reason why this shouldn't be introduced as it will take the luck out of the game. :)

Re: No continent bonus the first turn

PostPosted: Sun Sep 21, 2008 12:24 pm
by OliverFA
The Neon Peon wrote:Yes, though still not a bad idea. As for new world, AoR etc. this will just delay the game by one round, not much if the rest of the maps are more even from the start.


If I am not wrong, the bonus that players get from those maps in the first turn are directly from territories and not from continents. So the suggestion is still relevant, and I like it.

As an alternative, this suggestion could be only for traditional, non-conquest maps.

Re: No continent bonus the first turn

PostPosted: Fri Jan 23, 2009 1:45 am
by nick_la_trique
I see this thread is something like 4 months old... Is there any follow up on this issue? Does someone intent on correcting the problem?

I got screwed twice in a tournament because of this problem. Latest example: First player got 11 on the first turn because of Continent bonus and I got 7. Game over from the start. Really irritating, to say the least. Especially when it's one on one.

Re: No continent bonus the first turn

PostPosted: Fri Jan 23, 2009 2:13 am
by Joodoo
interesting idea, I guess it would make the game more "fair"

Re: No continent bonus the first turn

PostPosted: Fri Jan 23, 2009 2:34 am
by bigreuben
This idea has is nice, but it's an idea that changes the basic rules of the game in favor of just one aspect of it: the 1on1 games...
now as I see it, all 1on1 are 85% luck (goes up if it's unlimited, and you the first to go), but even if you change that... if the lucky one gets to go first, he'll stuck and defend his bonus...

I don't think there is a problem this thing to be an option for 1on1 games, other then that just play big games as you would do it on the board and stop farming point in those 1on1 games

Re: No continent bonus the first turn

PostPosted: Fri Jan 23, 2009 6:59 pm
by sailorseal
I agree I have lost many games because of this

Re: No continent bonus the first turn

PostPosted: Wed Feb 04, 2009 4:32 pm
by sailorseal
May I add this happens frequently on Luxembourg

Re: No continent bonus the first turn

PostPosted: Wed Feb 04, 2009 5:42 pm
by owenshooter
sailorseal wrote:May I add this happens frequently on Luxembourg

sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0

Re: No continent bonus the first turn

PostPosted: Wed Feb 04, 2009 6:18 pm
by sailorseal
owenshooter wrote:
sailorseal wrote:May I add this happens frequently on Luxembourg

sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0

The BBV?

Re: No continent bonus the first turn

PostPosted: Thu Feb 05, 2009 7:57 pm
by shanksdigs
I agree that first ROUND should go without continent or other extra bonuses. Seems way too easy for a winner to be determined just because he or she "went first."

Re: No continent bonus the first turn

PostPosted: Sun Feb 08, 2009 7:50 pm
by CoolHand_79
Well I posted some screen shots in a thread showing why this is a problem and I got pointed to this post.

Here is my first post.

viewtopic.php?f=6&t=77317

I think this is a great idea. It should be easy to code to.

If round = 1 bonus = 3. Else - normal stuff applies.

Just a thought.. I have no idea how the engine works..

Cheers,

Ch...

Re: No continent bonus the first turn

PostPosted: Mon Feb 09, 2009 3:44 pm
by iambligh
What if you were to take it to then next level -- flat rate deployment for ALL players in round 1. In other words, in a game where players start with 12 territories, each player will get to deploy 4 on his/her first turn, regardless of whether they luck into a continent bonus drop, or whether they've been decimated by the other players before their respective turns.

Not only would it prevent automatic continent bonus advantage, but it would mitigate the damage done to the unfortunate last to play, who often sees his/her bonus shrink with every turn before he/she even gets to play.

Re: No continent bonus the first turn

PostPosted: Sat Feb 14, 2009 7:40 pm
by iambligh
How does everyone feel about re-naming this thread "Flat Deployment for All Players in Round 1"?

Re: No continent bonus the first turn

PostPosted: Thu Apr 23, 2009 1:15 pm
by TruePurple
This idea of having to hold a zone for a full turn to get bonus armies would do essentially the same thing except last the entire game. Therefore even better neutralizing any issues with moving first or otherwise gaining advantage via turn order. Especially in freestyle games.

But this threads also addresses the issue of troops from number of spaces controlled, which is good. I was thinking my idea could be used for that as well, but I wasn't sure how.

Otherwise we could have biding to decide turn order. In which case the enemy having less troops to place from number of spots, because of you going first, is earned. Thus wouldn't need to be changed.