Increasing Continent Bonuses Option

Important: I changed the proposal after feedback to include ALL bonuses (continents+territories) and not only continents
Increasing Bonuses Option
Concise description:
Add a new option when starting a game: Bonuses increase.
Specifics:
The no bonus increase option has the same gameplay as now.
For the other options it affects the continents and territories bonuses.
Continents
The continent bonus is increased by a percentage each turn that a player keeps that continent, acting as sort of reward. The actual percentages would have to be discussed. But for the example let's take a 25% percentage (which souds to me like medium increase). In classic map, if a player conquered Australia, he would get the following bonuses from the continent at the start of turn:
and so on.
If a territory of the continent is conquered by another player, bonus are reset and the count beging again.
Territories
Each territory provides 0,33 bonuses. This bonus would also be affected by this setting. Using the same example:
The territories bonuses would be the sum of all the bonuses for each territory rounding down.
If the territory is conquered by another player, it's bonus is reseat again to 0.33.
This will improve the following aspects of the site:
Additional aspects added on 9th Sep:
Increasing Bonuses Option
Concise description:
Add a new option when starting a game: Bonuses increase.
- No bonus increase
- Slow increase
- Medium increase
- Fast increase
Specifics:
The no bonus increase option has the same gameplay as now.
For the other options it affects the continents and territories bonuses.
Continents
The continent bonus is increased by a percentage each turn that a player keeps that continent, acting as sort of reward. The actual percentages would have to be discussed. But for the example let's take a 25% percentage (which souds to me like medium increase). In classic map, if a player conquered Australia, he would get the following bonuses from the continent at the start of turn:
- The turn after capturing Australia: 2*100%=2
- 2nd turn: 2*125%=2
- 3rd turn: 2*150%=3
- 4th turn: 2*175%=3
- 5th turn: 2*200%=4
- 6th turn: 2*225%=4
- 7th turn: 2*250%=5
and so on.
If a territory of the continent is conquered by another player, bonus are reset and the count beging again.
Territories
Each territory provides 0,33 bonuses. This bonus would also be affected by this setting. Using the same example:
- The turn after capturing the continent: 0.33*100%=0.33
- 2nd turn: 0.33*125%=0.41
- 3rd turn: 0.33*150%=0.50
- 4th turn: 0.33*175%=0.58
- 5th turn: 0.33*200%=0.66
- 6th turn: 0.33*225%=0.74
- 7th turn: 0.33*250%=0.82
The territories bonuses would be the sum of all the bonuses for each territory rounding down.
If the territory is conquered by another player, it's bonus is reseat again to 0.33.
This will improve the following aspects of the site:
- Increased importance of continent bonuses, holding then and breaking them. An Australia kept for many turns could give as many armies as a recently conquered Africa, or even more.
- Increased importance of territorial bonuses and of holding an empire as opposed to just creating big armies.
- More strategic options and more strategy layers.
Additional aspects added on 9th Sep:
- Continent bonuses would mean something in escalating games. The card set would grow, but so would do the continent bonus, staying in par with the card sets.
- Situations in which a player has the majority of the board would be more interesting, as the bonus does not only depend on the continents held, but also on how many turns they have been held. The player with the less continents could have a similar reinforcements production as the player with more territories.
- Would encourage attacking to break continent bonuses, as the reward for breaking a continent would be preventing the opponent not only from the continent bonus for next turn, but also reseating the bonus to zero.