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Strongholds

PostPosted: Sat Aug 16, 2008 9:34 am
by Commodin
Concise description:
  • Add Strongholds to New Maps that are easier to defend in

Specifics:
  • Strongholds should be preset territories denoted on the map
  • Defending rolls from these territories can have a +1 or +2 added to their highest roll
  • Strongholds could be added to all/some maps and turning them on (using a stored and undisplayed stronghold map version) could simply be a game setup option.

I've seen this idea work very well on some other maps and it injects some very interesting tactics into those maps. If you'd like to see how others have done this idea visit Grand Strategy @ http://www.denizengames.com. Strongholds are on their Middle Earth map and several others.

BTW - CC blows Grand Strategy out of the water!

~Namaste~

Re: Strongholds

PostPosted: Sat Aug 16, 2008 9:47 am
by max is gr8
I think you may be surprised to learn that this has been suggested and was suggested long before grand strategy even existed

Re: Strongholds

PostPosted: Sat Aug 16, 2008 9:51 am
by Commodin
Not surprised - I just think it warrants further discussion.

...and I couldn't find any previous mention of being able to turn them on/off as a game option.

Any other pearls you'd like to dole out? 8-)

Re: Strongholds

PostPosted: Sat Aug 16, 2008 10:27 am
by max is gr8

Re: Strongholds

PostPosted: Sat Aug 16, 2008 10:40 am
by Commodin
The Strongholds idea is not like Castle Risk.

In my opinion there should be no other modification to the allotment of armies based on the strongholds. They should just be a map addition that affects the geographic tactics of a map with no direct effect on the bonuses or other game rules.

Re: Strongholds

PostPosted: Sat Aug 16, 2008 10:56 am
by max is gr8
You didn't read that post did you? It had about 2 ideas extremely similar to the last one

General- adds 1 to your highest attack die- you keep the general untill he loses in battle and he can only be used on a attack you can use only 1 general at a time

Marshall- adds 1 to your highest defense die- you can only use 1 at a time


Same basis, and anyway this should be a map making adaptations so go to the XML thread in Foundry

Re: Strongholds

PostPosted: Sat Aug 16, 2008 11:22 am
by Commodin
Of course I read it.

Your "same basis" comment is a stretch. Yes - they both would affect the dice similarity but the overall idea is much different than a movable unit that brings those dice modifications with them.

Also, yes there are map making/XML repercussions to this idea but I don't feel the entirety of the idea could be discussed in such a limited forum. As a game play option for existing maps I feel that this is the appropriate place for this discussion. If any moderators disagree I'd be more than happy to move to the more appropriate location.

Do you have any constructive criticism or ideas that you'd like to add? ;)

Re: Strongholds

PostPosted: Sat Aug 16, 2008 11:38 am
by max is gr8

Re: Strongholds

PostPosted: Sun Aug 17, 2008 4:04 am
by Jeff Hardy
i like the idea but ii dont get some things
would you be able to choose where your stronghold is?
does your opponent know where it is?