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Multiplizer/Normal On Start A Game.

PostPosted: Thu Aug 07, 2008 12:48 pm
by Androidz
Concise description:
  • Adding Multiplizer to Start a Game Option.

Specifics:
  • Now as ConquerClub Mogul. Has Doubled all Bonus i think this should be option for all maps. Players say this will balance all maps, even make it more luck based. So why can players have this as a option?

    if We take classic as an example. Australia instead of 2 is 20. .. and soo on.
    [Multiplier] [Normal]?

This will improve the following aspects of the site:
  • Less luckbased?
  • MOre balanced.
  • More to choose between.

Re: Multiplizer/Normal On Start A Game.

PostPosted: Thu Aug 14, 2008 5:06 pm
by Androidz
Comments-.-

Re: Multiplizer/Normal On Start A Game.

PostPosted: Fri Aug 15, 2008 6:27 am
by max is gr8
Then all the graphics would be nul, a different key would be needed for each map... but it would flatten out streaks in dice (in theory)

Re: Multiplizer/Normal On Start A Game.

PostPosted: Fri Aug 15, 2008 6:25 pm
by Androidz
max is gr8 wrote:Then all the graphics would be nul, a different key would be needed for each map... but it would flatten out streaks in dice (in theory)


Why would the graphics be nul?

Re: Multiplizer/Normal On Start A Game.

PostPosted: Sat Aug 16, 2008 8:57 am
by max is gr8
They have a key with bonuses on them all.

Re: Multiplizer/Normal On Start A Game.

PostPosted: Sat Aug 16, 2008 4:20 pm
by Androidz
max is gr8 wrote:They have a key with bonuses on them all.


ah kk

Re: Multiplizer/Normal On Start A Game.

PostPosted: Sat Aug 16, 2008 6:25 pm
by blakebowling
Androidz wrote:
max is gr8 wrote:They have a key with bonuses on them all.


ah kk

you could just have the default bonus, then the multiplier would display in the log what the bonus was

Re: Multiplizer/Normal On Start A Game.

PostPosted: Sat Aug 16, 2008 7:56 pm
by crazycoders
Would debalance the game unless bonus multiplier is low because imagine that, a clash of 100 vs 100 can often result in very unexpected results such as 70 vs 0 while a 10 vs 10 is not dramatic, i may result in a 7 vs 0 but that means if the player is able to kill all following 1's, he can take at most 7 territs while if he has 70 units left, he can take at most 70 territs (Which is usually not possible)

I don't see this option as a good option that can improve the game, it can only make game selection more chaotic and several people will try to avoid it while others will try to search for it. End of line? It will create another set of new games concurrent to the other set of games and split the player pool apart.