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Placing Troops

PostPosted: Tue Jun 10, 2008 10:43 am
by Simon Viavant
I know it's been suggested several times, but I'm gonna bring it up again.

Concise description:
  • You could place troops at the beginning og the game, instead of every territory having three troops. Territoy distribution would still be random.

Specifics:
  • At beginning of the game, everyone gets (35 - # of territories) troops. (Basically like in board risk where everyone starts with 35 and After territory distribution they choose where to fortify them.
  • You take turns placing 1/3 of the remaining armies, then another third, then another. The person who placed first makes the first move.

This will improve the following aspects of the site:
  • Less luck and more strategy and the dominant players wouldn't be decided at the beginning of the game.
  • Makes for a more fun, more strategic game.

Re: Placing Troops

PostPosted: Tue Jun 10, 2008 8:35 pm
by zimmah
might be fun, if possible. but it has to be optional then

Re: Placing Troops

PostPosted: Tue Jun 10, 2008 10:33 pm
by Simon Viavant
Of course it would be optional.

Re: Placing Troops

PostPosted: Thu Jun 26, 2008 10:07 pm
by Simon Viavant
*Shameless Bump*

Re: Placing Troops

PostPosted: Thu Jun 26, 2008 10:24 pm
by *manimal
or what about random army placement without placing more then 5 on one country.

Re: Placing Troops

PostPosted: Thu Jun 26, 2008 10:29 pm
by gloryordeath
so the first person gets 1/3 more armies to start than the next guy who gets the same and so on?

or do we play for 3 days before we get to attack?

Re: Placing Troops

PostPosted: Thu Jun 26, 2008 10:41 pm
by *manimal
gloryordeath wrote:so the first person gets 1/3 more armies to start than the next guy who gets the same and so on?

or do we play for 3 days before we get to attack?

3 days before attacking thats why I said random army placements with no more then 5 on each country

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 1:02 am
by yeti_c
I would still like to see this...

I think the best suggestion I saw for this was based on a "freestyle" first turn... where everyone can come in and place their armies around the board - but these armies wouldn't be shown until everyone had placed.

This also left open the option for - if someone missed this turn - then they got booted from the game immediately and all their territories get 3 neutrals.

C.

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 1:18 am
by LB Ninja
yeti_c wrote:I would still like to see this...

I think the best suggestion I saw for this was based on a "freestyle" first turn... where everyone can come in and place their armies around the board - but these armies wouldn't be shown until everyone had placed.

This also left open the option for - if someone missed this turn - then they got booted from the game immediately and all their territories get 3 neutrals.

C.


yesh this would be awesome.... i would love to see this as a new slection.... i mean this is how my dad always tought me to play the real version of risk.... and yeti is right with the freestyle first turn even if the game is sequential.... if a player misses this they are botted.... i would love it

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 4:06 am
by Thezzaruz
Simon Viavant wrote:Specifics:
  • The person who placed first makes the first move.


So one player gets to do both??? That will be a very big advantage. Should place the troops in an inverted order from the playing order, or at least don't decide who gets to go first until after placement (that would work in Yeti's freestyle sugg too).

Other than that I like the idea.

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 1:47 pm
by Simon Viavant
Thezzaruz wrote:
Simon Viavant wrote:Specifics:
  • The person who placed first makes the first move.


So one player gets to do both??? That will be a very big advantage. Should place the troops in an inverted order from the playing order, or at least don't decide who gets to go first until after placement (that would work in Yeti's freestyle sugg too).

Other than that I like the idea.

Placing first is a disadvantage, because you already have the territories, you are just fortifying, so you place, and then someone else can place with your troops in mind, so it's a disadvantage, so they get the advantage of going first.

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 2:51 pm
by serata
I would still like to see this...

I think the best suggestion I saw for this was based on a "freestyle" first turn... where everyone can come in and place their armies around the board - but these armies wouldn't be shown until everyone had placed.

This also left open the option for - if someone missed this turn - then they got booted from the game immediately and all their territories get 3 neutrals.

C.


Bumping... seems like a very good idea as an optional game type (it's the system in use on other risk emulators, such as World Conquest, works well there). I think the idea above is better than the 1/3 army idea, since with 1/3 you might as well place all, since your strategy would be obvious after the initial placement.

Only concievible problem is that several people place in the same spot (due to invisible placement), but in my experience this does not happen often (since someone is usually incontestably in control of AU, ect.)

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 3:00 pm
by lozzini
i know this is likely to be an option, but when i join a game, i do not really want to wait 24 hours for it to start

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 4:33 pm
by Simon Viavant
serata wrote:
I would still like to see this...

I think the best suggestion I saw for this was based on a "freestyle" first turn... where everyone can come in and place their armies around the board - but these armies wouldn't be shown until everyone had placed.

This also left open the option for - if someone missed this turn - then they got booted from the game immediately and all their territories get 3 neutrals.

C.


Bumping... seems like a very good idea as an optional game type (it's the system in use on other risk emulators, such as World Conquest: World Conquest, works well there). I think the idea above is better than the 1/3 army idea, since with 1/3 you might as well place all, since your strategy would be obvious after the initial placement.

Only concievible problem is that several people place in the same spot (due to invisible placement), but in my experience this does not happen often (since someone is usually incontestably in control of AU, ect.)

That does seem like a better idea. btw, here things go from the top of the page to the bottom in hours and it's not considered a bump unless it's on the second page, at least.

Re: Placing Troops

PostPosted: Fri Jun 27, 2008 9:46 pm
by serata
Simon Viavant wrote:
serata wrote:
I would still like to see this...

I think the best suggestion I saw for this was based on a "freestyle" first turn... where everyone can come in and place their armies around the board - but these armies wouldn't be shown until everyone had placed.

This also left open the option for - if someone missed this turn - then they got booted from the game immediately and all their territories get 3 neutrals.

C.


Bumping... seems like a very good idea as an optional game type (it's the system in use on other risk emulators, such as World Conquest: World Conquest, works well there). I think the idea above is better than the 1/3 army idea, since with 1/3 you might as well place all, since your strategy would be obvious after the initial placement.

Only concievible problem is that several people place in the same spot (due to invisible placement), but in my experience this does not happen often (since someone is usually incontestably in control of AU, ect.)

That does seem like a better idea. btw, here things go from the top of the page to the bottom in hours and it's not considered a bump unless it's on the second page, at least.


Thanks for the tip, sorry -- I try not to be a total newb :)
So far I've really enjoyed this website, and this is really the only thing I don't like. It's often infuriating to have to essentially skip first turn because you don't have enough options with initial placement. This would allow for broader tactics.

Additionally, I'd suggest optional troop caps, so people don't dump 35 armies into Australia -- that's something which placing armies one at a time would prevent, which isn't an option here. I think it would work best as a cap on initial placement, then lifting the cap for gameplay, though I don't know how difficult the programming for that would be -- in other words, say a cap of 15: the player can place only 15 armies in indonesia, then at the beginning of his/her turn the player can put three more on for a total of 18 and play normally.

Though I'd like the optional private placement option regardless of the troop cap addition.

Re: Placing Troops

PostPosted: Sat Jun 28, 2008 1:47 am
by Simon Viavant
You could do the 1/3 way for speed games,but otherwise, your way looks good, serata